Daniel Bevenius [Mon, 6 Oct 2025 12:17:12 +0000 (14:17 +0200)]
ggml-cpu : fix leftover handling in ggml_vec_scale_f32 for SVE (#16443)
This commit updates the leftover handling in ggml_vec_scale_f32.
The motivation for this is that the code currently incorrectly assumes
there would be fewer than ggml_f32_epr leftover elements. However,
since the main loop processes 2*ggml_f32_epr elements per iteration
, there can be up to (2*ggml_f32_epr - 1) leftover elements.
The original single-pass leftover code could only process ggml_f32_epr
elements, leaving some elements unscaled.
Example scenario with 256-bit SVE:
```
ggml_f32_epr = 8 (elements per register)
ggml_f32_step = 16 (two registers per iteration)
n = 25
np = 16
leftovers = 9 elements (16-24)
Original : processes only elements 16-23, misses element 24
This commit : loop processes elements 16-23, then element 24
```
Gabe Goodhart [Sun, 5 Oct 2025 12:57:47 +0000 (06:57 -0600)]
model : Granite docling + Idefics3 preprocessing (SmolVLM) (#16206)
* feat: Add granite-docling conversion using trillion pretokenizer
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <redacted>
* feat: Add granite-docling vocab pre enum
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <redacted>
* fix: Use granite-docling pre
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <redacted>
* feat: Add clip_is_idefics3
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <redacted>
* feat: Allow multi-token boundary sequences for image templating
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <redacted>
* feat: Add tiling support for idefices3 in clip.cpp
This should likely be moved into llava_uhd::get_slice_instructions, but for
now this avoids disrupting the logic there.
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <redacted>
* feat: Partial support for full templating for idefics3 in mtmd
There are still errors encoding some of the image chunks, but the token
sequence now matches transformers _almost_ perfectly, except for the double
newline before the global image which shows up as two consecutive newline
tokens instead of a single double-newline token. I think this is happening
because the blocks are tokenized separately then concatenated.
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <redacted>
* feat: Fully working image preprocessing for idefics3 w/ resize and slicing
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <redacted>
* feat: Parse the preprocessor config's longest side and add it to the mmproj hparams
Branch: GraniteDocling
Signed-off-by: Gabe Goodhart <redacted>
* fix: Use the longest side instead of size * scale_factor
For Granite Docling, these come out to the same value, but that was just a
conicidence.
Branch: GraniteDocling
Signed-off-by: Gabe Goodhart <redacted>
* fix: Allow batch encoding and remove clip_is_idefics3
Branch: GraniteDocling
Signed-off-by: Gabe Goodhart <redacted>
* refactor: Remove unnecessary conditionals for empty token vectors
Branch: GraniteDocling
Signed-off-by: Gabe Goodhart <redacted>
* refactor: Use image_manipulation util
Branch: GraniteDocling
Signed-off-by: Gabe Goodhart <redacted>
* add test model
---------
Signed-off-by: Gabe Goodhart <redacted> Co-authored-by: Xuan Son Nguyen <redacted>
Acly [Sat, 4 Oct 2025 09:42:56 +0000 (11:42 +0200)]
vulkan : incremental shader builds (#16341)
* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times
* support dep-files so shaders are recompiled if their included files change
* rename shader files which are used as "headers" to use .glsl extension
* move glslc extension detection shaders to separate folders
* the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled
* vulkan : only write embedded shader .hpp/.cpp when they change
* avoid recompiling ggml-vulkan.cpp when editing shaders
* pass single --source argument instead of --input-dir & --filter to shader gen
* check for source file match earlier
* fix hang in vulkan-shaders-gen when there are compilation errors
* early out did not decrement compile_count
* clean up
* fix glslc integer dot product test
* unconditionally write the embedded shader cpp output
* replace output filepath in generated dep-files to match output in CMakeLists
Jeff Bolz [Fri, 3 Oct 2025 10:50:46 +0000 (05:50 -0500)]
vulkan: Replace uses of maxMemoryAllocationSize and VK_WHOLE_SIZE (#16354)
* vulkan: Replace uses of maxMemoryAllocationSize and VK_WHOLE_SIZE
Replace maxMemoryAllocationSize check with maxBufferSize when creating buffers.
The maxMemoryAllocationSize limit is a "soft" limit and allocations can succeed
beyond that limit. This allows > 4GB buffers to be allocated on some
implementations (e.g. NVIDIA) and tensors this large can be used for im2col
and mul_mat.
For temporary buffers (prealloc_x/y/etc) check against maxStorageBufferRange.
I'm not sure this check is ideal, but we always use these buffers as a single
full size binding and the limit may be smaller than maxMemoryAllocationSize
or maxBufferSize, so I think this is reasonable.
Replace descriptor range uses of VK_WHOLE_SIZE with a manually computed range.
The maxStorageBufferRange may be smaller than the maxBufferSize or
maxMemoryAllocationSize (and the Vulkan spec warns about this in a note) and
it's invalid usage if VK_WHOLE_SIZE computes a range larger than
maxStorageBufferRange.
With this change, it should be possible to generate videos using wan networks
in stable-diffusion.cpp.
* vulkan: Add env var GGML_VK_FORCE_MAX_BUFFER_SIZE and use stoull
Jeff Bolz [Fri, 3 Oct 2025 09:52:46 +0000 (04:52 -0500)]
vulkan: Fix FA coopmat1 invalid array indexing (#16365)
When computing sinks, the cm1 shader was looping r from 0 to Br rather than
to rows_per_thread. I must have copied this from the scalar path (where it is
correct), and somehow it wasn't causing failures on current drivers.
Adrien Gallouët [Wed, 1 Oct 2025 17:22:18 +0000 (19:22 +0200)]
common: introduce http.h for httplib-based client (#16373)
* common: introduce http.h for httplib-based client
This change moves cpp-httplib based URL parsing and client setup into
a new header `common/http.h`, and integrates it in `arg.cpp` and `run.cpp`.
It is an iteration towards removing libcurl, while intentionally
minimizing changes to existing code to guarantee the same behavior when
`LLAMA_CURL` is used.
model : support GLM 4.6 (make a few NextN/MTP tensors not required) (#16359)
* Make a few GLM tensors not required
layer.nextn.shared_head_head and layer.nextn.embed_tokens are both excluded from GLM 4.6 resulting in the model not loading after conversion/quantization, this marks those tensors as not required which makes it work
* Update llama-model.cpp
layer.nextn.shared_head_norm also not required in case of future models
`test-arg-parser.cpp` has been updated to work consistently,
regardless of whether CURL or SSL support is available, and
now always points to `ggml.ai`.
The previous timeout test has been removed, but it can be
added back by providing a dedicated URL under `ggml.ai`.
common : simplify etag tracking by removing json (#16342)
The JSON parser is temporarily kept only for backward compatibility. It
reads the etag from old .json files to prevent unnecessary re-downloads
for existing users.
This legacy code can be removed in a future version.
Daniel Bevenius [Fri, 26 Sep 2025 15:34:42 +0000 (17:34 +0200)]
ggml : remove -dev suffix from release version (ggml/1355)
This commit removes the `-dev` suffix from the version string in
CMakeLists.txt and the release script. The version will now be
just be formatted as `MAJOR.MINOR.PATCH`.
ggml-backend : add root cause in error message if loading backend library fails (#16172)
This PR adds additional information to an error message when loading backend library via ld_load_library() fails. This helps spotting why backend library did not load (missing library, missing dependency or unresolved symbol etc.).
During prompt ingestion, prompt tokens are accepted into the sampler history (for repetition penalties). The conversation-mode path then appended `common_sampler_last(smpl)` to `assistant_ss` before any new token was sampled. At that point, "last" was a prompt-side token (e.g., an input prefix), so the assistant chat message began with an extra piece.
Fix: append to `assistant_ss` only for a newly sampled (non-EOG) token. This affects only chat message assembly (`assistant_ss` / `chat_msgs` / `common_chat_format_single`); terminal stdout is unchanged. Sampling order/logits are unchanged.
Jeff Bolz [Sun, 28 Sep 2025 06:38:37 +0000 (01:38 -0500)]
vulkan: 64-bit im2col (#16135)
* vulkan: 64-bit im2col
Add variants of the im2col shaders that use buffer_device_address/buffer_reference,
and use 64-bit address calculations. This is needed for large convolutions used in
stable-diffusion.cpp.
Jeff Bolz [Sun, 28 Sep 2025 01:36:34 +0000 (20:36 -0500)]
vulkan: handle mat_mul with A matrix > 4GB (#16176)
* vulkan: handle mat_mul with A matrix > 4GB
This change splits mat_mul operations with huge A matrix into chunks in the M
dimension. This works well for stable-diffusion use cases where the im2col
matrix has very large M.
Fix the order of setting the stride in mul_mm_cm2 - setting the dimension
clobbers the stride, so stride should be set after.
Jeff Bolz [Sat, 27 Sep 2025 20:43:39 +0000 (16:43 -0400)]
vulkan: support arbitrary KV dimension in flash attention (#16160)
The "Clamp" spec constant is already based on whether KV is a multiple of Bc,
so use that to control whether bounds checking is performed. Add bounds checking
to the scalar and coopmat1 paths. Coopmat2 didn't need any changes (the K/V
tensors are already optionally clamped, nothing else needed to be changed).