Jeff Bolz [Wed, 20 Nov 2024 07:11:00 +0000 (01:11 -0600)]
vulkan: further optimize mul_mat_vec using larger loads (#10387)
* vulkan: Use pipeline_robustness to disable robustness in mul_mat_vec.
Add some early returns for nonexistent rows in mul_mat_vec shaders. These
can only be hit when dispatching a 2D grid of workgroups. Fix the logic
for the 2D grid of workgroups to round up.
Enable the pipeline robustness extension if it's available, and use it to
disable robustness for these pipelines. The instructions to do the bounds
checking contend for the same ALU resources as the bit twiddling dequant
instructions.
* vulkan: Add GLSL structure aliases for quant types to allow larger loads
In Vulkan it's not possible to cast pointer types, so instead you have to
declare an aliased binding for the memory with a different type. This
commit adds aliases for the quant formats using 16b ints, and in a few
places where the struct size is a multiple of 4 also using 32b ints.
Currently only q4_k's aliases are used, but others will be used in
subsequent commits.
* vulkan: use larger loads in q5_k and q6_k shaders.
Similar to the optimization I did in q4_k recently, this vectorizes some loads
and reduces the number of bit twiddling instructions.
* vulkan: use larger K step per iteration in mul_mat_vec.
Add vec4 dequantization functions, and use them to do K=8 per iteration in
mul_mat_vec. This uses 16b loads for the quant values and 128b loads for B
which helps reduce the load on the memory system.
The K_PER_ITER==2 logic is still there, just for F16/F32, and really only
because they support unaligned sizes.
Tweak the num_iters/unrolling logic to be simpler and catch a couple missed
unrolling opportunities.
Romain Biessy [Tue, 19 Nov 2024 08:02:23 +0000 (09:02 +0100)]
sycl : Add option to set the SYCL architecture for all targets (#10266)
* Add option to set the SYCL architecture for all targets
* Convert GGML_SYCL_HIP_TARGET to the more generic GGML_SYCL_ARCH option
* Document that setting GGML_SYCL_ARCH can improve the performance
Jeff Bolz [Tue, 19 Nov 2024 07:25:17 +0000 (01:25 -0600)]
vulkan: Optimize soft_max (#10301)
* vulkan: Optimize soft_max
Large soft_max could already saturate memory, but small/medium sizes were
pretty slow. The bulk of the gains for them comes from using a smaller
workgroup size, and making the workgroup size match the subgroup size also
makes the barriers much cheaper.
Cache some values in locals to avoid refetching/recomputing. And stamp
out a few "template instantiations" so smaller cases will fully unroll.
Add a missing early return for OOB rows. This happens when there are more
than 512 rows and the dispatch is 512 x H.
* vulkan: Further soft_max optimizations
Restore the workgroup size of 512 case, use it for >1024.
Jeff Bolz [Sat, 16 Nov 2024 06:26:57 +0000 (00:26 -0600)]
vulkan: Optimize some mat-vec mul quant shaders (#10296)
Compute two result elements per workgroup (for Q{4,5}_{0,1}). This reuses
the B loads across the rows and also reuses some addressing calculations.
This required manually partially unrolling the loop, since the compiler
is less willing to unroll outer loops.
Add bounds-checking on the last iteration of the loop. I think this was at
least partly broken before.
Optimize the Q4_K shader to vectorize most loads and reduce the number of
bit twiddling instructions.
Jeff Bolz [Thu, 14 Nov 2024 05:22:55 +0000 (23:22 -0600)]
vulkan: Optimize binary ops (#10270)
Reuse the index calculations across all of src0/src1/dst. Add a shader
variant for when src0/src1 are the same dimensions and additional modulus
for src1 aren't needed. Div/mod are slow, so add "fast" div/mod that
have a fast path when the calculation isn't needed or can be done more
cheaply.
Michael Podvitskiy [Wed, 13 Nov 2024 18:00:35 +0000 (20:00 +0200)]
llama : propagate the results of `graph_compute` (#9525)
* llama: propagating the results of `graph_compute` to the user interface
* llama: reverting kv_cache in case of failed compute
* llama: `llama_kv_cache_state` was removed, only the result of `llama_graph_compute` is returned
* llama: restore a kv_cache in case of failed computation
* llama: correct reverting of the entire batch.
also updates `llama_kv_cache_find_slot`, will correctly count the number of `used` cells for recurrent models
* llama: updated comments
* llama : add comments about KV cache state after error
Converter script can now read these two fields as a detailed base model and dataset source.
This was done so that it will be easier for Hugging Face to integrate detailed metadata as needed.
Alberto Cabrera Pérez [Wed, 13 Nov 2024 09:40:57 +0000 (09:40 +0000)]
sycl : Fixes to broken builds and test-backend-ops (#10257)
* Fixes broken build for the SYCL CUDA backend caused by non-explicit gemm call in outprod (merged in with RWKV6 in
Optimize RWKV6 Operator Naming and Implement Multi-core CPU/ SYCL Acceleration #10133)
* Marks permuted MUL_MAT as unsupported to be able to run test-backend-ops
Jeff Bolz [Wed, 13 Nov 2024 06:58:57 +0000 (00:58 -0600)]
vulkan: Optimize contiguous copies (#10254)
* tests: Fix memory bandwidth calculation for perf tests
Add a flops calculation for flash attention.
Add one GGML_OP_CPY perf test.
* vulkan: Optimize contiguous copies
Add a variant of the copy shader for when the tensors are contiguous. Avoid
the complex addressing calculations, and do four elements per invocation
to hide some other overhead.
Apply similar changes to the scale shader, since scale is always contiguous.
Jeff Bolz [Mon, 11 Nov 2024 17:13:51 +0000 (11:13 -0600)]
vulkan: Throttle the number of shader compiles during the build step. (#10222)
Fixes #9582
Spawning too many concurrent copies of glslc leads to "Failed to create pipes"
errors on Linux. This change applies the same throttling we use for
multithreaded pipeline creation.