Justine Tunney [Sat, 25 May 2024 09:04:03 +0000 (05:04 -0400)]
main : don't print special tokens with --grammar (#6923)
* main : don't print special tokens with --grammar
The CLI interface was recently changed to print special control tokens
like the </s> stop message one. This token shouldn't be printed if the
grammar flag was passed, unless the grammar specifies it, because that
breaks shell-scriptability.
* main: use seperate stream for control characters
* main: use dprintf and add --ctrl-token-no-out and --ctrl-token-fd-out
* main: dprintf isn't part of the IEEE POSIX standard. Just use write().
* main: remove --ctrl-token-fd-out in favor for fcntl() based detection
It also behaves nicer on Windows now, interpreting and rendering Unicode
from command line arguments and pipes no matter what code page the user
has set on their terminal.
* style fix: strlen(str) == 0 --> *str == 0
* Simplify tokenize.cpp; by getting rid of handling positional style arguments.
It must now be invoked with long --model, --prompt etc. arguments only.
Shortens the code.
* tokenize.cpp: iostream header no longer required
---------
Co-authored-by: Georgi Gerganov <redacted> Co-authored-by: brian khuu <redacted>
Daniel Bevenius [Thu, 23 May 2024 12:29:26 +0000 (14:29 +0200)]
llama : add getters for n_threads/n_threads_batch (#7464)
* llama : add getters for n_threads/n_threads_batch
This commit adds two new functions to the llama API. The functions
can be used to get the number of threads used for generating a single
token and the number of threads used for prompt and batch processing
(multiple tokens).
The motivation for this is that we want to be able to get the number of
threads that the a context is using. The main use case is for a
testing/verification that the number of threads is set correctly.
Signed-off-by: Daniel Bevenius <redacted>
* squash! llama : add getters for n_threads/n_threads_batch
Rename the getters to llama_n_threads and llama_n_threads_batch.
Signed-off-by: Daniel Bevenius <redacted>
---------
HanishKVC [Wed, 22 May 2024 17:53:21 +0000 (23:23 +0530)]
SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
jaime-m-p [Tue, 21 May 2024 12:39:48 +0000 (14:39 +0200)]
Tokenizer SPM fixes for phi-3 and llama-spm (bugfix) (#7425)
* Update brute force test: add_special
* Update brute force test: default values for add_bos_token and add_eos_token
* Enable rtrim when pre-inserting BOS
Co-authored-by: Georgi Gerganov <redacted>
* Revert "server : fix test regexes"
Brian [Sun, 19 May 2024 10:51:03 +0000 (20:51 +1000)]
labeler.yml: Use settings from ggerganov/llama.cpp [no ci] (#7363)
https://github.com/actions/labeler#using-configuration-path-input-together-with-the-actionscheckout-action
Recommends the use of checkout action to use the correct repo context
when applying settings for PR labels
e.g.
steps:
- uses: actions/checkout@v4 # Uploads repository content to the runner
with:
repository: "owner/repositoryName" # The one of the available inputs, visit https://github.com/actions/checkout#readme to find more
- uses: actions/labeler@v5
with:
configuration-path: 'path/to/the/uploaded/configuration/file'
jaime-m-p [Fri, 17 May 2024 23:09:13 +0000 (01:09 +0200)]
Unicode codepoint flags for custom regexs (#7245)
* Replace CODEPOINT_TYPE_* with codepoint_flags
* Update and bugfix brute force random test
* Deterministic brute force random test
* Unicode normalization NFD
* Get rid of BOM
Gavin Zhao [Fri, 17 May 2024 15:03:03 +0000 (11:03 -0400)]
ROCm: use native CMake HIP support (#5966)
Supercedes #4024 and #4813.
CMake's native HIP support has become the
recommended way to add HIP code into a project (see
[here](https://rocm.docs.amd.com/en/docs-6.0.0/conceptual/cmake-packages.html#using-hip-in-cmake)).
This PR makes the following changes:
1. The environment variable `HIPCXX` or CMake option
`CMAKE_HIP_COMPILER` should be used to specify the HIP
compiler. Notably this shouldn't be `hipcc`, but ROCm's clang,
which usually resides in `$ROCM_PATH/llvm/bin/clang`. Previously
this was control by `CMAKE_C_COMPILER` and `CMAKE_CXX_COMPILER`.
Note that since native CMake HIP support is not yet available on
Windows, on Windows we fall back to the old behavior.
2. CMake option `CMAKE_HIP_ARCHITECTURES` is used to control the
GPU architectures to build for. Previously this was controled by
`GPU_TARGETS`.
3. Updated the Nix recipe to account for these new changes.
4. The GPU targets to build against in the Nix recipe is now
consistent with the supported GPU targets in nixpkgs.
5. Added CI checks for HIP on both Linux and Windows. On Linux, we test
both the new and old behavior.
The most important part about this PR is the separation of the
HIP compiler and the C/C++ compiler. This allows users to choose
a different C/C++ compiler if desired, compared to the current
situation where when building for ROCm support, everything must be
compiled with ROCm's clang.
~~Makefile is unchanged. Please let me know if we want to be
consistent on variables' naming because Makefile still uses
`GPU_TARGETS` to control architectures to build for, but I feel
like setting `CMAKE_HIP_ARCHITECTURES` is a bit awkward when you're
calling `make`.~~ Makefile used `GPU_TARGETS` but the README says
to use `AMDGPU_TARGETS`. For consistency with CMake, all usage of
`GPU_TARGETS` in Makefile has been updated to `AMDGPU_TARGETS`.
Thanks to the suggestion of @jin-eld, to maintain backwards
compatibility (and not break too many downstream users' builds), if
`CMAKE_CXX_COMPILER` ends with `hipcc`, then we still compile using
the original behavior and emit a warning that recommends switching
to the new HIP support. Similarly, if `AMDGPU_TARGETS` is set but
`CMAKE_HIP_ARCHITECTURES` is not, then we forward `AMDGPU_TARGETS`
to `CMAKE_HIP_ARCHITECTURES` to ease the transition to the new
HIP support.
* share requests session for performance
* create directories only when needed, don't skip downloads when empty directory encountered
* be more graceful about errors
Justine Tunney [Fri, 17 May 2024 06:58:52 +0000 (02:58 -0400)]
ggml : rewrite silu and softmax for cpu (#7154)
This change upstreams llamafile's vectorized expf() functions. This lets
us compute softmax and silu more accurately than the short[65536] lookup
table that GGML previously used to make this operation go faster. We can
support aarch64 and sse2+ with the worst case rounding error of 2ulp. It
makes make -j8 tests && ./tests/test-backend-ops -o SOFT_MAX -b CPU perf
go 1.5x faster for SSE2+FMA, 1.9x faster for AVX2+FMA and 2.1x on AVX512