sirus20x6 [Sun, 12 Oct 2025 05:15:00 +0000 (00:15 -0500)]
ggml: Correct SVE implementation in ggml_vec_dot_f16_unroll (llama/16518)
The previous SVE implementation for `ggml_vec_dot_f16_unroll` contained a bug due to a copy-paste error. The wrong variable was used in an FMA instruction, leading to incorrect results. This commit corrects the variable usage and improves the clarity of the code by renaming variables to avoid confusion.
Chenguang Li [Thu, 9 Oct 2025 07:50:25 +0000 (15:50 +0800)]
CANN: Improve ACL graph matching (llama/16166)
* CANN: improve ACL graph matching
Record `ne` and `nb` information for src tensors and include them in the
graph matching check. This enhances the robustness of ACL graph matching
by preventing incorrect matches when src tensors share the same data
address but differ in shape or stride.
Daniel Bevenius [Mon, 6 Oct 2025 12:17:12 +0000 (14:17 +0200)]
ggml-cpu : fix leftover handling in ggml_vec_scale_f32 for SVE (llama/16443)
This commit updates the leftover handling in ggml_vec_scale_f32.
The motivation for this is that the code currently incorrectly assumes
there would be fewer than ggml_f32_epr leftover elements. However,
since the main loop processes 2*ggml_f32_epr elements per iteration
, there can be up to (2*ggml_f32_epr - 1) leftover elements.
The original single-pass leftover code could only process ggml_f32_epr
elements, leaving some elements unscaled.
Example scenario with 256-bit SVE:
```
ggml_f32_epr = 8 (elements per register)
ggml_f32_step = 16 (two registers per iteration)
n = 25
np = 16
leftovers = 9 elements (16-24)
Original : processes only elements 16-23, misses element 24
This commit : loop processes elements 16-23, then element 24
```
Acly [Sat, 11 Oct 2025 14:59:36 +0000 (17:59 +0300)]
vulkan : incremental shader builds (llama/16341)
* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times
* support dep-files so shaders are recompiled if their included files change
* rename shader files which are used as "headers" to use .glsl extension
* move glslc extension detection shaders to separate folders
* the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled
* vulkan : only write embedded shader .hpp/.cpp when they change
* avoid recompiling ggml-vulkan.cpp when editing shaders
* pass single --source argument instead of --input-dir & --filter to shader gen
* check for source file match earlier
* fix hang in vulkan-shaders-gen when there are compilation errors
* early out did not decrement compile_count
* clean up
* fix glslc integer dot product test
* unconditionally write the embedded shader cpp output
* replace output filepath in generated dep-files to match output in CMakeLists
Jeff Bolz [Fri, 3 Oct 2025 10:50:46 +0000 (05:50 -0500)]
vulkan: Replace uses of maxMemoryAllocationSize and VK_WHOLE_SIZE (llama/16354)
* vulkan: Replace uses of maxMemoryAllocationSize and VK_WHOLE_SIZE
Replace maxMemoryAllocationSize check with maxBufferSize when creating buffers.
The maxMemoryAllocationSize limit is a "soft" limit and allocations can succeed
beyond that limit. This allows > 4GB buffers to be allocated on some
implementations (e.g. NVIDIA) and tensors this large can be used for im2col
and mul_mat.
For temporary buffers (prealloc_x/y/etc) check against maxStorageBufferRange.
I'm not sure this check is ideal, but we always use these buffers as a single
full size binding and the limit may be smaller than maxMemoryAllocationSize
or maxBufferSize, so I think this is reasonable.
Replace descriptor range uses of VK_WHOLE_SIZE with a manually computed range.
The maxStorageBufferRange may be smaller than the maxBufferSize or
maxMemoryAllocationSize (and the Vulkan spec warns about this in a note) and
it's invalid usage if VK_WHOLE_SIZE computes a range larger than
maxStorageBufferRange.
With this change, it should be possible to generate videos using wan networks
in stable-diffusion.cpp.
* vulkan: Add env var GGML_VK_FORCE_MAX_BUFFER_SIZE and use stoull
Jeff Bolz [Fri, 3 Oct 2025 09:52:46 +0000 (04:52 -0500)]
vulkan: Fix FA coopmat1 invalid array indexing (llama/16365)
When computing sinks, the cm1 shader was looping r from 0 to Br rather than
to rows_per_thread. I must have copied this from the scalar path (where it is
correct), and somehow it wasn't causing failures on current drivers.
ggml-backend : add root cause in error message if loading backend library fails (llama/16172)
This PR adds additional information to an error message when loading backend library via ld_load_library() fails. This helps spotting why backend library did not load (missing library, missing dependency or unresolved symbol etc.).
Jeff Bolz [Sun, 28 Sep 2025 06:38:37 +0000 (01:38 -0500)]
vulkan: 64-bit im2col (llama/16135)
* vulkan: 64-bit im2col
Add variants of the im2col shaders that use buffer_device_address/buffer_reference,
and use 64-bit address calculations. This is needed for large convolutions used in
stable-diffusion.cpp.
Jeff Bolz [Sun, 28 Sep 2025 01:36:34 +0000 (20:36 -0500)]
vulkan: handle mat_mul with A matrix > 4GB (llama/16176)
* vulkan: handle mat_mul with A matrix > 4GB
This change splits mat_mul operations with huge A matrix into chunks in the M
dimension. This works well for stable-diffusion use cases where the im2col
matrix has very large M.
Fix the order of setting the stride in mul_mm_cm2 - setting the dimension
clobbers the stride, so stride should be set after.
Jeff Bolz [Sat, 27 Sep 2025 20:43:39 +0000 (16:43 -0400)]
vulkan: support arbitrary KV dimension in flash attention (llama/16160)
The "Clamp" spec constant is already based on whether KV is a multiple of Bc,
so use that to control whether bounds checking is performed. Add bounds checking
to the scalar and coopmat1 paths. Coopmat2 didn't need any changes (the K/V
tensors are already optionally clamped, nothing else needed to be changed).
Jeff Bolz [Sat, 27 Sep 2025 10:36:11 +0000 (06:36 -0400)]
vulkan: support GET_ROWS for k-quants (llama/16235)
The dequantize functions are copy/pasted from mul_mm_funcs.comp with very few
changes - add a_offset and divide iqs by 2. It's probably possible to call
these functions from mul_mm_funcs and avoid the duplication, but I didn't go
that far in this change.
Signed-off-by: Aaron Teo <redacted>
* devops: fix test does not exist
Signed-off-by: Aaron Teo <redacted>
* devops: fix model not found llama-eval-callback
Signed-off-by: Aaron Teo <redacted>
* Fix q3_K dot product error in test-quantize-fns on s390x
Array q8bytes had only 4 elements allocated, but 8 elements accessed.
This lead to write out of bounds and later read of overwritten values out of bounds
and incorrect result.
Signed-off-by: Aaron Teo <redacted>
* devops: re-enable ppc64le for testing
Signed-off-by: Aaron Teo <redacted>
* devops: activate test-thread-safety for s390x
common : use cpp-httplib as a cURL alternative for downloads (llama/16185)
* vendor : update httplib
Signed-off-by: Adrien Gallouët <redacted>
* common : use cpp-httplib as a cURL alternative for downloads
The existing cURL implementation is intentionally left untouched to
prevent any regressions and to allow for safe, side-by-side testing by
toggling the `LLAMA_CURL` CMake option.
Signed-off-by: Adrien Gallouët <redacted>
* ggml : Bump to Windows 10
Aman Gupta [Thu, 25 Sep 2025 14:35:05 +0000 (22:35 +0800)]
CUDA: add a fused top-K MoE kernel (llama/16130)
* CUDA: add a fused top-K MoE kernel
This kernel does the following:
1. softmax over the logits per token [n_experts, n_tokens]
2. argmax reduce over the top-k (n_experts_used) logits
3. write weights + ids to global memory
It is intended as fusion of softmax->top-k->get_rows pipeline for MoE models
* Refactor into ggml_cuda_should_use_topk_moe
* Review: Use better coalescing pattern, use WARP_SIZE, store logits into registers before
Daniel Bevenius [Fri, 26 Sep 2025 15:34:42 +0000 (17:34 +0200)]
ggml : remove -dev suffix from release version (#1355)
This commit removes the `-dev` suffix from the version string in
CMakeLists.txt and the release script. The version will now be
just be formatted as `MAJOR.MINOR.PATCH`.
Christoph Reiter [Thu, 25 Sep 2025 16:59:38 +0000 (18:59 +0200)]
pkg-config: include the new GGML_VERSION as a version (#1348)
Instead of hardcoding 0.0.0
If the 0.9.2-dev version is supposed to mean "less than" 0.9.2 instead of equal,
then the .pc version format would need to be changed to 0.9.2dev, since pkgconf
uses RPM version comparison. But let's keep it simple for now.
Daniel Bevenius [Thu, 25 Sep 2025 10:38:50 +0000 (12:38 +0200)]
scripts : refactor release script into prepare and finalize stages (#1352)
This commit splits the release process into two distinct stages:
* prepare_release: This stage handles all updating the version and
creating a new branch with the version change. This should then be
use to open a PR for review. Once the PR has been merged the
finalize_release stage can be run.
* finalize_release: This stage must be run on master and master must
have the version bump commit (this is checked for). This stage
handles tagging, and also creates a new branch for the update of the
new development version. The tag should then be pushed to the remote
which will trigger the release process on GitHub. The branch should be
used to open a new PR for the development version update.
Daniel Bevenius [Thu, 25 Sep 2025 09:43:51 +0000 (11:43 +0200)]
scripts : fix next dev version calculation [no ci] (#1351)
This commit updates the release script to correctly calculate the next
development version after a release.
The motivation for this is that the script currently increments the new
version for the next development cycle but the version is already set to
the updated version so this should not increment again.
Use RPC_DEBUG environment variable to enable debug messages.
Add helper macro LOG_DBG() which does an early
check of the env var before calling GGML_LOG_DEBUG().
Make sure we log a debug message for every server function.
ggml : split graph allocations according to backend max buffer size (llama/15815)
* ggml : make gallocr respect the backend's max buffer size
* if the graph requires more memory than can fit into a single allocation, split it into multiple backend buffers
* vulkan: report the actual max allocation size in buffer type interface
* fix missing newline, apple-clang warning
* track size of individual chunks in ggml_dyn_tallocr and raise max chunks.
revert to use suballocation_block_size as max chunk size for vulkan.
* track (chunk, offset) pairs instead of "global" offsets through gallocr.
* simpler, don't need loops to map between local/global offsets
* touches more code
* fix dyn_tallocr_max_size and initialization
* fix memory leak when buffers are reused due to same buffer type appearing multiple times
* make vbuffer allocation follow the same logic as backend_buffer did before
* continue to use leftover unallocated space of previous chunks after a new one has been created
* treat free blocks of each chunk as separate list
* they're still allocated together, but start/end of each chunk is tracked, and allocate/free iterate over sub-ranges
* exhaust freed blocks of all chunks before considering their last blocks with unallocated space
* start with 0 chunks/blocks and create chunks as needed
* allow the last chunk to grow beyond max size
* refactor: move adding new free block and new chunk into separate functions
* allocate chunks individually with a separate free-blocks list for each one
* needs a bit more memory/allocations/indirections, but code is simpler