if (GGML_VK_SUBALLOCATION_BLOCK_SIZE != nullptr) {
device->suballocation_block_size = std::stoul(GGML_VK_SUBALLOCATION_BLOCK_SIZE);
-#if defined(_WIN32)
- } else if (device->vendor_id == VK_VENDOR_ID_NVIDIA) {
+ } else {
// Limit batching of allocations to 1GB by default to avoid fragmentation issues
device->suballocation_block_size = 1024*1024*1024;
-#endif
- } else {
- device->suballocation_block_size = device->max_memory_allocation_size;
}
device->suballocation_block_size = std::min(device->suballocation_block_size, device->max_memory_allocation_size);