float min_p = 0.05f; // 0.0 = disabled
float tfs_z = 1.00f; // 1.0 = disabled
float typical_p = 1.00f; // 1.0 = disabled
- float temp = 0.80f; // 1.0 = disabled
+ float temp = 0.80f; // <= 0.0 to sample greedily, 0.0 to not output probabilities
int32_t penalty_last_n = 64; // last n tokens to penalize (0 = disable penalty, -1 = context size)
float penalty_repeat = 1.10f; // 1.0 = disabled
float penalty_freq = 0.00f; // 0.0 = disabled