* Fix bug in dispatching large matrix-vector multiplication
uint32_t batches = dst->ne[2] * dst->ne[3];
uint32_t output_groups = CEIL_DIV(dst->ne[0], decisions->outputs_per_wg);
uint32_t total_wg = output_groups * batches;
- wg_x = total_wg % ctx->global_ctx->capabilities.limits.maxComputeWorkgroupsPerDimension;
+ // TODO: split large sizes into multiple batches to avoid way over-provisioning workgroups
+ wg_x = std::min(total_wg, ctx->global_ctx->capabilities.limits.maxComputeWorkgroupsPerDimension);
wg_y = CEIL_DIV(total_wg, ctx->global_ctx->capabilities.limits.maxComputeWorkgroupsPerDimension);
} else if (use_fast) {
auto decisions = static_cast<ggml_webgpu_mul_mat_shader_decisions *>(pipeline.context.get());