#define GGML_F32x4_ADD vaddq_f32
#define GGML_F32x4_MUL vmulq_f32
#define GGML_F32x4_REDUCE_ONE(x) vaddvq_f32(x)
-#define GGML_F32x4_REDUCE(res, x) \
-{ \
- int offset = GGML_F32_ARR >> 1; \
- for (int i = 0; i < offset; ++i) { \
- (x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
- } \
- offset >>= 1; \
- for (int i = 0; i < offset; ++i) { \
- (x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
- } \
- offset >>= 1; \
- for (int i = 0; i < offset; ++i) { \
- (x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
- } \
- (res) = GGML_F32x4_REDUCE_ONE((x)[0]); \
+#define GGML_F32x4_REDUCE(res, x) \
+{ \
+ int offset = GGML_F32_ARR >> 1; \
+ for (int i = 0; i < offset; ++i) { \
+ (x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
+ } \
+ offset >>= 1; \
+ for (int i = 0; i < offset; ++i) { \
+ (x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
+ } \
+ offset >>= 1; \
+ for (int i = 0; i < offset; ++i) { \
+ (x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
+ } \
+ (res) = (ggml_float) GGML_F32x4_REDUCE_ONE((x)[0]); \
}
#define GGML_F32_VEC GGML_F32x4
uint32_t hwcap2 = getauxval(AT_HWCAP2);
ggml_arm_arch_features.has_neon = !!(hwcap & HWCAP_ASIMD);
- ggml_arm_arch_features.has_dotprod = !!(hwcap && HWCAP_ASIMDDP);
+ ggml_arm_arch_features.has_dotprod = !!(hwcap & HWCAP_ASIMDDP);
ggml_arm_arch_features.has_i8mm = !!(hwcap2 & HWCAP2_I8MM);
ggml_arm_arch_features.has_sve = !!(hwcap & HWCAP_SVE);