ggml_float sumf = 0.0;
-#if defined(GGML_SIMD) && !defined(__riscv_v_intrinsic)
- const int np = (n & ~(GGML_F16_STEP - 1));
- GGML_F16_VEC sum[GGML_F16_ARR] = { GGML_F16_VEC_ZERO };
+#if defined(GGML_SIMD) && !defined(__riscv_v_intrinsic)
+ #if defined(__ARM_FEATURE_SVE)
+ const int sve_register_length = svcntb() * 8; //get vector length
+ const int ggml_f16_epr = sve_register_length / 16; // running when 16
+ const int ggml_f16_step = 8 * ggml_f16_epr; // choose 8 SVE registers
+
+ const int np= (n & ~(ggml_f16_step - 1));
+ svfloat16_t sum1 = svdup_n_f16(0.0f);
+ svfloat16_t sum2 = svdup_n_f16(0.0f);
+ svfloat16_t sum3 = svdup_n_f16(0.0f);
+ svfloat16_t sum4 = svdup_n_f16(0.0f);
+
+ svfloat16_t ax1, ax2, ax3, ax4, ax5, ax6, ax7, ax8;
+ svfloat16_t ay1, ay2, ay3, ay4, ay5, ay6, ay7, ay8;
+ for (int i = 0; i < np; i += ggml_f16_step) {
+ ax1 = GGML_F16x_VEC_LOAD(x + i + 0 * ggml_f16_epr, 0);
+ ay1 = GGML_F16x_VEC_LOAD(y + i + 0 * ggml_f16_epr, 0);
+ sum1 = GGML_F16x_VEC_FMA(sum1, ax1, ay1);
+
+ ax2 = GGML_F16x_VEC_LOAD(x + i + 1 * ggml_f16_epr, 1);
+ ay2 = GGML_F16x_VEC_LOAD(y + i + 1 * ggml_f16_epr, 1);
+ sum2 = GGML_F16x_VEC_FMA(sum2, ax2, ay2);
+
+ ax3 = GGML_F16x_VEC_LOAD(x + i + 2 * ggml_f16_epr, 2);
+ ay3 = GGML_F16x_VEC_LOAD(y + i + 2 * ggml_f16_epr, 2);
+ sum3 = GGML_F16x_VEC_FMA(sum3, ax3, ay3);
+
+ ax4 = GGML_F16x_VEC_LOAD(x + i + 3 * ggml_f16_epr, 3);
+ ay4 = GGML_F16x_VEC_LOAD(y + i + 3 * ggml_f16_epr, 3);
+ sum4 = GGML_F16x_VEC_FMA(sum4, ax4, ay4);
+
+ ax5 = GGML_F16x_VEC_LOAD(x + i + 4 * ggml_f16_epr, 4);
+ ay5 = GGML_F16x_VEC_LOAD(y + i + 4 * ggml_f16_epr, 4);
+ sum1 = GGML_F16x_VEC_FMA(sum1, ax5, ay5);
+
+ ax6 = GGML_F16x_VEC_LOAD(x + i + 5 * ggml_f16_epr, 5);
+ ay6 = GGML_F16x_VEC_LOAD(y + i + 5 * ggml_f16_epr, 5);
+ sum2 = GGML_F16x_VEC_FMA(sum2, ax6, ay6);
+
+ ax7 = GGML_F16x_VEC_LOAD(x + i + 6 * ggml_f16_epr, 6);
+ ay7 = GGML_F16x_VEC_LOAD(y + i + 6 * ggml_f16_epr, 6);
+ sum3 = GGML_F16x_VEC_FMA(sum3, ax7, ay7);
+
+ ax8 = GGML_F16x_VEC_LOAD(x + i + 7 * ggml_f16_epr, 7);
+ ay8 = GGML_F16x_VEC_LOAD(y + i + 7 * ggml_f16_epr, 7);
+ sum4 = GGML_F16x_VEC_FMA(sum4, ax8, ay8);
+ }
- GGML_F16_VEC ax[GGML_F16_ARR];
- GGML_F16_VEC ay[GGML_F16_ARR];
+ const int np2 = (n & ~(ggml_f16_epr - 1)); // round down to multiple of 8
+ for (int k = np; k < np2; k += ggml_f16_epr) {
+ svfloat16_t rx = GGML_F16x_VEC_LOAD(x + k, 0);
+ svfloat16_t ry = GGML_F16x_VEC_LOAD(y + k, 0);
+ sum1 = GGML_F16x_VEC_FMA(sum1, rx, ry);
+ }
- for (int i = 0; i < np; i += GGML_F16_STEP) {
- for (int j = 0; j < GGML_F16_ARR; j++) {
- ax[j] = GGML_F16_VEC_LOAD(x + i + j*GGML_F16_EPR, j);
- ay[j] = GGML_F16_VEC_LOAD(y + i + j*GGML_F16_EPR, j);
+ if (np2 < n) {
+ svbool_t pg = svwhilelt_b16(np2, n);
+ svfloat16_t hx = svld1_f16(pg, (const __fp16 *)(x + np2));
+ svfloat16_t hy = svld1_f16(pg, (const __fp16 *)(y + np2));
- sum[j] = GGML_F16_VEC_FMA(sum[j], ax[j], ay[j]);
+ sum1 = svmad_f16_x(pg, hx, hy, sum1);
}
- }
+ GGML_F16x_VEC_REDUCE(sumf, sum1, sum2, sum3, sum4);
+ #else
+ const int np = (n & ~(GGML_F16_STEP - 1));
- // reduce sum0..sum3 to sum0
- GGML_F16_VEC_REDUCE(sumf, sum);
+ GGML_F16_VEC sum[GGML_F16_ARR] = { GGML_F16_VEC_ZERO };
- // leftovers
- for (int i = np; i < n; ++i) {
- sumf += (ggml_float)(GGML_CPU_FP16_TO_FP32(x[i])*GGML_CPU_FP16_TO_FP32(y[i]));
- }
+ GGML_F16_VEC ax[GGML_F16_ARR];
+ GGML_F16_VEC ay[GGML_F16_ARR];
- // if you hit this, you are likely running outside the FP range
- assert(!isnan(sumf) && !isinf(sumf));
+ for (int i = 0; i < np; i += GGML_F16_STEP) {
+ for (int j = 0; j < GGML_F16_ARR; j++) {
+ ax[j] = GGML_F16_VEC_LOAD(x + i + j*GGML_F16_EPR, j);
+ ay[j] = GGML_F16_VEC_LOAD(y + i + j*GGML_F16_EPR, j);
+
+ sum[j] = GGML_F16_VEC_FMA(sum[j], ax[j], ay[j]);
+ }
+ }
+
+ // reduce sum0..sum3 to sum0
+ GGML_F16_VEC_REDUCE(sumf, sum);
+
+ // leftovers
+ for (int i = np; i < n; ++i) {
+ sumf += (ggml_float)(GGML_CPU_FP16_TO_FP32(x[i])*GGML_CPU_FP16_TO_FP32(y[i]));
+ }
+ // if you hit this, you are likely running outside the FP range
+ assert(!isnan(sumf) && !isinf(sumf));
+ #endif
#else
for (int i = 0; i < n; ++i) {
sumf += (ggml_float)(GGML_CPU_FP16_TO_FP32(x[i])*GGML_CPU_FP16_TO_FP32(y[i]));
}
#if defined(GGML_SIMD)
-#if defined(__riscv_v_intrinsic)
- // todo: RVV impl
- for (int i = 0; i < n; ++i) {
- for (int j = 0; j < GGML_VEC_DOT_UNROLL; ++j) {
- sumf[j] += (ggml_float)(GGML_CPU_FP16_TO_FP32(x[j][i])*GGML_CPU_FP16_TO_FP32(y[i]));
+ #if defined(__ARM_FEATURE_SVE)
+
+ const int sve_register_length = svcntb() * 8;
+ const int ggml_f16_epr = sve_register_length / 16; // running when 16
+ const int ggml_f16_step = 8 * ggml_f16_epr; // choose 8 SVE registers
+
+ const int np = (n & ~(ggml_f16_step - 1));
+
+ svfloat16_t sum_00 = svdup_n_f16(0.0f);
+ svfloat16_t sum_01 = svdup_n_f16(0.0f);
+ svfloat16_t sum_02 = svdup_n_f16(0.0f);
+ svfloat16_t sum_03 = svdup_n_f16(0.0f);
+
+ svfloat16_t sum_10 = svdup_n_f16(0.0f);
+ svfloat16_t sum_11 = svdup_n_f16(0.0f);
+ svfloat16_t sum_12 = svdup_n_f16(0.0f);
+ svfloat16_t sum_13 = svdup_n_f16(0.0f);
+
+ svfloat16_t ax1, ax2, ax3, ax4, ax5, ax6, ax7, ax8;
+ svfloat16_t ay1, ay2, ay3, ay4, ay5, ay6, ay7, ay8;
+
+ for (int i = 0; i < np; i += ggml_f16_step) {
+ ay1 = GGML_F16x_VEC_LOAD(y + i + 0 * ggml_f16_epr, 0); // 8 elements
+
+ ax1 = GGML_F16x_VEC_LOAD(x[0] + i + 0*ggml_f16_epr, 0); // 8 elemnst
+ sum_00 = GGML_F16x_VEC_FMA(sum_00, ax1, ay1); // sum_00 = sum_00+ax1*ay1
+ ax1 = GGML_F16x_VEC_LOAD(x[1] + i + 0*ggml_f16_epr, 0); // 8 elements
+ sum_10 = GGML_F16x_VEC_FMA(sum_10, ax1, ay1);
+
+ ay2 = GGML_F16x_VEC_LOAD(y + i + 1 * ggml_f16_epr, 1); // next 8 elements
+
+ ax2 = GGML_F16x_VEC_LOAD(x[0] + i + 1*ggml_f16_epr, 1); // next 8 ekements
+ sum_01 = GGML_F16x_VEC_FMA(sum_01, ax2, ay2);
+ ax2 = GGML_F16x_VEC_LOAD(x[1] + i + 1*ggml_f16_epr, 1);
+ sum_11 = GGML_F16x_VEC_FMA(sum_11, ax2, ay2);
+
+ ay3 = GGML_F16x_VEC_LOAD(y + i + 2 * ggml_f16_epr, 2);
+
+ ax3 = GGML_F16x_VEC_LOAD(x[0] + i + 2*ggml_f16_epr, 2);
+ sum_02 = GGML_F16x_VEC_FMA(sum_02, ax3, ay3);
+ ax1 = GGML_F16x_VEC_LOAD(x[1] + i + 2*ggml_f16_epr, 2);
+ sum_12 = GGML_F16x_VEC_FMA(sum_12, ax3, ay3);
+
+ ay4 = GGML_F16x_VEC_LOAD(y + i + 3 * ggml_f16_epr, 3);
+
+ ax4 = GGML_F16x_VEC_LOAD(x[0] + i + 3*ggml_f16_epr, 3);
+ sum_03 = GGML_F16x_VEC_FMA(sum_03, ax4, ay4);
+ ax4 = GGML_F16x_VEC_LOAD(x[1] + i + 3*ggml_f16_epr, 3);
+ sum_13 = GGML_F16x_VEC_FMA(sum_13, ax4, ay4);
+
+ ay5 = GGML_F16x_VEC_LOAD(y + i + 4 * ggml_f16_epr, 4);
+
+ ax5 = GGML_F16x_VEC_LOAD(x[0] + i + 4*ggml_f16_epr, 4);
+
+ sum_00 = GGML_F16x_VEC_FMA(sum_00, ax5, ay5);
+ ax5 = GGML_F16x_VEC_LOAD(x[1] + i + 4*ggml_f16_epr, 4);
+ sum_10 = GGML_F16x_VEC_FMA(sum_10, ax5, ay5);
+
+ ay6 = GGML_F16x_VEC_LOAD(y + i + 5 * ggml_f16_epr, 5);
+
+ ax6 = GGML_F16x_VEC_LOAD(x[0] + i + 5*ggml_f16_epr, 5);
+
+ sum_01 = GGML_F16x_VEC_FMA(sum_01, ax6, ay6);
+ ax6 = GGML_F16x_VEC_LOAD(x[1] + i + 5*ggml_f16_epr, 5);
+ sum_11 = GGML_F16x_VEC_FMA(sum_11, ax6, ay6);
+
+ ay7 = GGML_F16x_VEC_LOAD(y + i + 6 * ggml_f16_epr, 6);
+
+ ax7 = GGML_F16x_VEC_LOAD(x[0] + i + 6*ggml_f16_epr, 6);
+
+ sum_02 = GGML_F16x_VEC_FMA(sum_02, ax7, ay7);
+ ax7 = GGML_F16x_VEC_LOAD(x[1] + i + 6*ggml_f16_epr, 6);
+ sum_12 = GGML_F16x_VEC_FMA(sum_12, ax7, ay7);
+
+ ay8 = GGML_F16x_VEC_LOAD(y + i + 7 * ggml_f16_epr, 7);
+
+ ax8 = GGML_F16x_VEC_LOAD(x[0] + i + 7*ggml_f16_epr, 7);
+
+ sum_03 = GGML_F16x_VEC_FMA(sum_03, ax8, ay8);
+ ax8 = GGML_F16x_VEC_LOAD(x[1] + i + 7*ggml_f16_epr, 7);
+ sum_13 = GGML_F16x_VEC_FMA(sum_13, ax8, ay8);
+ }
+
+ const int np2 = (n & ~(ggml_f16_epr - 1));
+ for (int k = np; k < np2; k += ggml_f16_epr) {
+ svfloat16_t ry = GGML_F16x_VEC_LOAD(y + k, 0);
+
+ svfloat16_t rx = GGML_F16x_VEC_LOAD(x[0] + k, 0);
+ sum_00 = GGML_F16x_VEC_FMA(sum_00, rx, ry);
+ rx = GGML_F16x_VEC_LOAD(x[1] + k, 0);
+ sum_10 = GGML_F16x_VEC_FMA(sum_10, rx, ry);
}
- }
-#else
- const int np = (n & ~(GGML_F16_STEP - 1));
- GGML_F16_VEC sum[GGML_VEC_DOT_UNROLL][GGML_F16_ARR] = { { GGML_F16_VEC_ZERO } };
+ if (np2 < n) {
+ svbool_t pg = svwhilelt_b16(np2, n);
+ svfloat16_t hx_0 = svld1_f16(pg, (const __fp16 *)(x[0] + np2));
+ svfloat16_t hx_1 = svld1_f16(pg, (const __fp16 *)(x[1] + np2));
+ svfloat16_t hy = svld1_f16(pg, (const __fp16 *)(y + np2));
- GGML_F16_VEC ax[GGML_F16_ARR];
- GGML_F16_VEC ay[GGML_F16_ARR];
+ sum_00 = svmad_f16_x(pg, hx_0, hy, sum_00);
+ sum_10 = svmad_f16_x(pg, hx_1, hy, sum_10);
+ }
+ GGML_F16x_VEC_REDUCE(sumf[0], sum_00, sum_01, sum_02, sum_03);
+ GGML_F16x_VEC_REDUCE(sumf[1], sum_10, sum_11, sum_12, sum_13);
+ #elif defined(__riscv_v_intrinsic)
+ // todo: RVV impl
+ for (int i = 0; i < n; ++i) {
+ for (int j = 0; j < GGML_VEC_DOT_UNROLL; ++j) {
+ sumf[j] += (ggml_float)(GGML_CPU_FP16_TO_FP32(x[j][i])*GGML_CPU_FP16_TO_FP32(y[i]));
+ }
+ }
+ #else
+ const int np = (n & ~(GGML_F16_STEP - 1));
- for (int i = 0; i < np; i += GGML_F16_STEP) {
- for (int j = 0; j < GGML_F16_ARR; j++) {
- ay[j] = GGML_F16_VEC_LOAD(y + i + j*GGML_F16_EPR, j);
+ GGML_F16_VEC sum[GGML_VEC_DOT_UNROLL][GGML_F16_ARR] = { { GGML_F16_VEC_ZERO } };
- for (int k = 0; k < GGML_VEC_DOT_UNROLL; ++k) {
- ax[j] = GGML_F16_VEC_LOAD(x[k] + i + j*GGML_F16_EPR, j);
+ GGML_F16_VEC ax[GGML_F16_ARR];
+ GGML_F16_VEC ay[GGML_F16_ARR];
- sum[k][j] = GGML_F16_VEC_FMA(sum[k][j], ax[j], ay[j]);
+ for (int i = 0; i < np; i += GGML_F16_STEP) {
+ for (int j = 0; j < GGML_F16_ARR; j++) {
+ ay[j] = GGML_F16_VEC_LOAD(y + i + j*GGML_F16_EPR, j);
+
+ for (int k = 0; k < GGML_VEC_DOT_UNROLL; ++k) {
+ ax[j] = GGML_F16_VEC_LOAD(x[k] + i + j*GGML_F16_EPR, j);
+
+ sum[k][j] = GGML_F16_VEC_FMA(sum[k][j], ax[j], ay[j]);
+ }
}
}
- }
- // reduce sum0..sum3 to sum0
- for (int k = 0; k < GGML_VEC_DOT_UNROLL; ++k) {
- GGML_F16_VEC_REDUCE(sumf[k], sum[k]);
- }
+ // reduce sum0..sum3 to sum0
+ for (int k = 0; k < GGML_VEC_DOT_UNROLL; ++k) {
+ GGML_F16_VEC_REDUCE(sumf[k], sum[k]);
+ }
- // leftovers
- for (int i = np; i < n; ++i) {
- for (int j = 0; j < GGML_VEC_DOT_UNROLL; ++j) {
- sumf[j] += (ggml_float)(GGML_CPU_FP16_TO_FP32(x[j][i])*GGML_CPU_FP16_TO_FP32(y[i]));
+ // leftovers
+ for (int i = np; i < n; ++i) {
+ for (int j = 0; j < GGML_VEC_DOT_UNROLL; ++j) {
+ sumf[j] += (ggml_float)(GGML_CPU_FP16_TO_FP32(x[j][i])*GGML_CPU_FP16_TO_FP32(y[i]));
+ }
}
- }
-#endif
+ #endif
#else
for (int i = 0; i < n; ++i) {
for (int j = 0; j < GGML_VEC_DOT_UNROLL; ++j) {
inline static void ggml_vec_mad_f16(const int n, ggml_fp16_t * GGML_RESTRICT y, const ggml_fp16_t * GGML_RESTRICT x, const float v) {
#if defined(GGML_SIMD)
-#if defined(__riscv_v_intrinsic)
- // todo: RVV impl
- // scalar
- for (int i = 0; i < n; ++i) {
- y[i] = GGML_CPU_FP32_TO_FP16(GGML_CPU_FP16_TO_FP32(y[i]) + GGML_CPU_FP16_TO_FP32(x[i])*v);
- }
-#else
- const int np = (n & ~(GGML_F16_STEP - 1));
+ #if defined(__ARM_FEATURE_SVE)
+ const int sve_register_length = svcntb() * 8;
+ const int ggml_f16_epr = sve_register_length / 16;
+ const int ggml_f16_step = 8 * ggml_f16_epr;
+
+ GGML_F16x_VEC vx = GGML_F16x_VEC_SET1(v);
+
+ const int np= (n & ~(ggml_f16_step - 1));
- GGML_F16_VEC vx = GGML_F16_VEC_SET1(v);
+ svfloat16_t ax1, ax2, ax3, ax4, ax5, ax6, ax7, ax8;
+ svfloat16_t ay1, ay2, ay3, ay4, ay5, ay6, ay7, ay8;
+ for (int i = 0; i < np; i += ggml_f16_step) {
+ ax1 = GGML_F16x_VEC_LOAD(x + i + 0 * ggml_f16_epr, 0);
+ ay1 = GGML_F16x_VEC_LOAD(y + i + 0 * ggml_f16_epr, 0);
+ ay1 = GGML_F16x_VEC_FMA(ay1, ax1, vx);
- GGML_F16_VEC ax[GGML_F16_ARR];
- GGML_F16_VEC ay[GGML_F16_ARR];
+ GGML_F16x_VEC_STORE(y + i + 0 * ggml_f16_epr, ay1, 0);
- for (int i = 0; i < np; i += GGML_F16_STEP) {
- for (int j = 0; j < GGML_F16_ARR; j++) {
- ax[j] = GGML_F16_VEC_LOAD(x + i + j*GGML_F16_EPR, j);
- ay[j] = GGML_F16_VEC_LOAD(y + i + j*GGML_F16_EPR, j);
- ay[j] = GGML_F16_VEC_FMA(ay[j], ax[j], vx);
+ ax2 = GGML_F16x_VEC_LOAD(x + i + 1 * ggml_f16_epr, 1);
+ ay2 = GGML_F16x_VEC_LOAD(y + i + 1 * ggml_f16_epr, 1);
+ ay2 = GGML_F16x_VEC_FMA(ay2, ax2, vx);
- GGML_F16_VEC_STORE(y + i + j*GGML_F16_EPR, ay, j);
+ GGML_F16x_VEC_STORE(y + i + 1 * ggml_f16_epr, ay2, 1);
+
+ ax3 = GGML_F16x_VEC_LOAD(x + i + 2 * ggml_f16_epr, 2);
+ ay3 = GGML_F16x_VEC_LOAD(y + i + 2 * ggml_f16_epr, 2);
+ ay3 = GGML_F16x_VEC_FMA(ay3, ax3, vx);
+
+ GGML_F16x_VEC_STORE(y + i + 2 * ggml_f16_epr, ay3, 2);
+
+ ax4 = GGML_F16x_VEC_LOAD(x + i + 3 * ggml_f16_epr, 3);
+ ay4 = GGML_F16x_VEC_LOAD(y + i + 3 * ggml_f16_epr, 3);
+ ay4 = GGML_F16x_VEC_FMA(ay4, ax4, vx);
+
+ GGML_F16x_VEC_STORE(y + i + 3 * ggml_f16_epr, ay4, 3);
+
+ ax5 = GGML_F16x_VEC_LOAD(x + i + 4 * ggml_f16_epr, 4);
+ ay5 = GGML_F16x_VEC_LOAD(y + i + 4 * ggml_f16_epr, 4);
+ ay5 = GGML_F16x_VEC_FMA(ay5, ax5, vx);
+
+ GGML_F16x_VEC_STORE(y + i + 4 * ggml_f16_epr, ay5, 4);
+
+ ax6 = GGML_F16x_VEC_LOAD(x + i + 5 * ggml_f16_epr, 5);
+ ay6 = GGML_F16x_VEC_LOAD(y + i + 5 * ggml_f16_epr, 5);
+ ay6 = GGML_F16x_VEC_FMA(ay6, ax6, vx);
+
+ GGML_F16x_VEC_STORE(y + i + 5 * ggml_f16_epr, ay6, 5);
+
+ ax7 = GGML_F16x_VEC_LOAD(x + i + 6 * ggml_f16_epr, 6);
+ ay7 = GGML_F16x_VEC_LOAD(y + i + 6 * ggml_f16_epr, 6);
+ ay7 = GGML_F16x_VEC_FMA(ay7, ax7, vx);
+
+ GGML_F16x_VEC_STORE(y + i + 6 * ggml_f16_epr, ay7, 6);
+
+ ax8 = GGML_F16x_VEC_LOAD(x + i + 7 * ggml_f16_epr, 7);
+ ay8 = GGML_F16x_VEC_LOAD(y + i + 7 * ggml_f16_epr, 7);
+ ay8 = GGML_F16x_VEC_FMA(ay8, ax8, vx);
+
+ GGML_F16x_VEC_STORE(y + i + 7 * ggml_f16_epr, ay8, 7);
}
- }
+ const int np2 = (n & ~(ggml_f16_epr - 1));
+ for (int k = np; k < np2; k += ggml_f16_epr) {
+ svfloat16_t rx = GGML_F16x_VEC_LOAD(x + k, 0);
+ svfloat16_t ry = GGML_F16x_VEC_LOAD(y + k, 0);
+ ry = GGML_F16x_VEC_FMA(ry, rx, vx);
- // leftovers
- for (int i = np; i < n; ++i) {
- y[i] = GGML_CPU_FP32_TO_FP16(GGML_CPU_FP16_TO_FP32(y[i]) + GGML_CPU_FP16_TO_FP32(x[i])*v);
- }
-#endif
+ GGML_F16x_VEC_STORE(y + k, ry, 0);
+ }
+
+ if (np2 < n) {
+ svbool_t pg = svwhilelt_b16(np2, n);
+ svfloat16_t hx = svld1_f16(pg, (const __fp16 *)(x + np2));
+ svfloat16_t hy = svld1_f16(pg, (const __fp16 *)(y + np2));
+ hy = svmad_f16_x(pg, hx, vx, hy);
+ svst1_f16(pg, (__fp16 *)(y + np2), hy);
+ }
+
+ #elif defined(__riscv_v_intrinsic)
+ // todo: RVV impl
+ // scalar
+ for (int i = 0; i < n; ++i) {
+ y[i] = GGML_CPU_FP32_TO_FP16(GGML_CPU_FP16_TO_FP32(y[i]) + GGML_CPU_FP16_TO_FP32(x[i])*v);
+ }
+ #else
+ const int np = (n & ~(GGML_F16_STEP - 1));
+
+ GGML_F16_VEC vx = GGML_F16_VEC_SET1(v);
+
+ GGML_F16_VEC ax[GGML_F16_ARR];
+ GGML_F16_VEC ay[GGML_F16_ARR];
+
+ for (int i = 0; i < np; i += GGML_F16_STEP) {
+ for (int j = 0; j < GGML_F16_ARR; j++) {
+ ax[j] = GGML_F16_VEC_LOAD(x + i + j*GGML_F16_EPR, j);
+ ay[j] = GGML_F16_VEC_LOAD(y + i + j*GGML_F16_EPR, j);
+ ay[j] = GGML_F16_VEC_FMA(ay[j], ax[j], vx);
+
+ GGML_F16_VEC_STORE(y + i + j*GGML_F16_EPR, ay, j);
+ }
+ }
+
+ // leftovers
+ for (int i = np; i < n; ++i) {
+ y[i] = GGML_CPU_FP32_TO_FP16(GGML_CPU_FP16_TO_FP32(y[i]) + GGML_CPU_FP16_TO_FP32(x[i])*v);
+ }
+ #endif
#else
// scalar
for (int i = 0; i < n; ++i) {
inline static void ggml_vec_scale_f16(const int n, ggml_fp16_t * y, const float v) {
#if defined(GGML_SIMD)
-#if defined(__riscv_v_intrinsic)
- // todo: RVV impl
- // scalar
- for (int i = 0; i < n; ++i) {
- y[i] = GGML_CPU_FP32_TO_FP16(GGML_CPU_FP16_TO_FP32(y[i])*v);
- }
-#else
- const int np = (n & ~(GGML_F16_STEP - 1));
+ #if defined(__ARM_FEATURE_SVE)
+ const int sve_register_length = svcntb() * 8;
+ const int ggml_f16_epr = sve_register_length / 16;
+ const int ggml_f16_step = 2 * ggml_f16_epr;
+
+ GGML_F16x_VEC vx = GGML_F16x_VEC_SET1(v);
+ const int np = (n & ~(ggml_f16_step - 1));
+ svfloat16_t ay1, ay2;
+
+ for (int i = 0; i < np; i += ggml_f16_step) {
+ ay1 = GGML_F16x_VEC_LOAD(y + i + 0*ggml_f16_epr, 0);
+ ay1 = GGML_F16x_VEC_MUL(ay1, vx);
+ GGML_F16x_VEC_STORE(y + i + 0*ggml_f16_epr, ay1, 0);
+
+ ay2 = GGML_F16x_VEC_LOAD(y + i + 1*ggml_f16_epr, 1);
+ ay2 = GGML_F16x_VEC_MUL(ay2, vx);
+ GGML_F16x_VEC_STORE(y + i + 1*ggml_f16_epr, ay2, 1);
+ }
+ // leftovers
+ // maximum number of leftover elements will be less that ggmlF_16x_epr. Apply predicated svmad on available elements only
+ if (np < n) {
+ svbool_t pg = svwhilelt_b16(np, n);
+ svfloat16_t hy = svld1_f16(pg, (__fp16 *)(y + np));
+ svfloat16_t out = svmul_f16_m(pg, hy, vx);
+ svst1_f16(pg, (__fp16 *)(y + np), out);
+ }
+ #elif defined(__riscv_v_intrinsic)
+ // todo: RVV impl
+ // scalar
+ for (int i = 0; i < n; ++i) {
+ y[i] = GGML_CPU_FP32_TO_FP16(GGML_CPU_FP16_TO_FP32(y[i])*v);
+ }
+ #else
+ const int np = (n & ~(GGML_F16_STEP - 1));
- GGML_F16_VEC vx = GGML_F16_VEC_SET1(v);
+ GGML_F16_VEC vx = GGML_F16_VEC_SET1(v);
- GGML_F16_VEC ay[GGML_F16_ARR];
+ GGML_F16_VEC ay[GGML_F16_ARR];
- for (int i = 0; i < np; i += GGML_F16_STEP) {
- for (int j = 0; j < GGML_F16_ARR; j++) {
- ay[j] = GGML_F16_VEC_LOAD(y + i + j*GGML_F16_EPR, j);
- ay[j] = GGML_F16_VEC_MUL(ay[j], vx);
+ for (int i = 0; i < np; i += GGML_F16_STEP) {
+ for (int j = 0; j < GGML_F16_ARR; j++) {
+ ay[j] = GGML_F16_VEC_LOAD(y + i + j*GGML_F16_EPR, j);
+ ay[j] = GGML_F16_VEC_MUL(ay[j], vx);
- GGML_F16_VEC_STORE(y + i + j*GGML_F16_EPR, ay, j);
+ GGML_F16_VEC_STORE(y + i + j*GGML_F16_EPR, ay, j);
+ }
}
- }
- // leftovers
- for (int i = np; i < n; ++i) {
- y[i] = GGML_CPU_FP32_TO_FP16(GGML_CPU_FP16_TO_FP32(y[i])*v);
- }
-#endif
+ // leftovers
+ for (int i = np; i < n; ++i) {
+ y[i] = GGML_CPU_FP32_TO_FP16(GGML_CPU_FP16_TO_FP32(y[i])*v);
+ }
+ #endif
#else
// scalar
for (int i = 0; i < n; ++i) {