z[i] = GGML_CPU_FP32_TO_FP16(GGML_CPU_FP16_TO_FP32(x[i]) + GGML_CPU_FP16_TO_FP32(y[i]));
}
}
-inline static void ggml_vec_add1_f32(const int n, float * z, const float * x, const float v) {
- int i = 0;
-#if defined(GGML_SIMD)
- const int np = (n & ~(GGML_F32_STEP - 1));
-
- GGML_F32_VEC vv = GGML_F32_VEC_SET1(v);
-
- for (; i < np; i += GGML_F32_STEP) {
- for (int j = 0; j < GGML_F32_ARR; ++j) {
- GGML_F32_VEC ax = GGML_F32_VEC_LOAD(x + i + j*GGML_F32_EPR);
- GGML_F32_VEC az = GGML_F32_VEC_ADD(ax, vv);
- GGML_F32_VEC_STORE(z + i + j*GGML_F32_EPR, az);
- }
- }
-#endif
- for (; i < n; ++i) {
- z[i] = x[i] + v;
- }
-}
-inline static void ggml_vec_acc_f32 (const int n, float * y, const float * x) {
- int i = 0;
-#if defined(GGML_SIMD)
- const int np = (n & ~(GGML_F32_STEP - 1));
-
- for (; i < np; i += GGML_F32_STEP) {
- for (int j = 0; j < GGML_F32_ARR; ++j) {
- GGML_F32_VEC ay = GGML_F32_VEC_LOAD(y + i + j*GGML_F32_EPR);
- GGML_F32_VEC ax = GGML_F32_VEC_LOAD(x + i + j*GGML_F32_EPR);
- ay = GGML_F32_VEC_ADD(ay, ax);
- GGML_F32_VEC_STORE(y + i + j*GGML_F32_EPR, ay);
- }
- }
-#endif
- for (; i < n; ++i) {
- y[i] += x[i];
- }
-}
-inline static void ggml_vec_acc1_f32(const int n, float * y, const float v) {
- int i = 0;
-#if defined(GGML_SIMD)
- const int np = (n & ~(GGML_F32_STEP - 1));
-
- GGML_F32_VEC vv = GGML_F32_VEC_SET1(v);
-
- for (; i < np; i += GGML_F32_STEP) {
- for (int j = 0; j < GGML_F32_ARR; ++j) {
- GGML_F32_VEC ay = GGML_F32_VEC_LOAD(y + i + j*GGML_F32_EPR);
- ay = GGML_F32_VEC_ADD(ay, vv);
- GGML_F32_VEC_STORE(y + i + j*GGML_F32_EPR, ay);
- }
- }
-#endif
- for (; i < n; ++i) {
- y[i] += v;
- }
-}
+inline static void ggml_vec_add1_f32(const int n, float * z, const float * x, const float v) { for (int i = 0; i < n; ++i) z[i] = x[i] + v; }
+inline static void ggml_vec_acc_f32 (const int n, float * y, const float * x) { for (int i = 0; i < n; ++i) y[i] += x[i]; }
+inline static void ggml_vec_acc1_f32(const int n, float * y, const float v) { for (int i = 0; i < n; ++i) y[i] += v; }
inline static void ggml_vec_sub_f32 (const int n, float * z, const float * x, const float * y) { for (int i = 0; i < n; ++i) z[i] = x[i] - y[i]; }
inline static void ggml_vec_sub_f16 (const int n, ggml_fp16_t * z, const ggml_fp16_t * x, const ggml_fp16_t * y) {
for (int i = 0; i < n; ++i) {
z[i] = GGML_CPU_FP32_TO_FP16(GGML_CPU_FP16_TO_FP32(x[i]) - GGML_CPU_FP16_TO_FP32(y[i]));
}
}
-inline static void ggml_vec_set_f32 (const int n, float * x, const float v) {
- int i = 0;
-#if defined(GGML_SIMD)
- const int np = (n & ~(GGML_F32_STEP - 1));
-
- GGML_F32_VEC vx = GGML_F32_VEC_SET1(v);
-
- for (; i < np; i += GGML_F32_STEP) {
- for (int j = 0; j < GGML_F32_ARR; ++j) {
- GGML_F32_VEC_STORE(x + i + j*GGML_F32_EPR, vx);
- }
- }
-#endif
- for (; i < n; ++i) {
- x[i] = v;
- }
-}
+inline static void ggml_vec_set_f32 (const int n, float * x, const float v) { for (int i = 0; i < n; ++i) x[i] = v; }
inline static void ggml_vec_cpy_f32 (const int n, float * y, const float * x) { for (int i = 0; i < n; ++i) y[i] = x[i]; }
inline static void ggml_vec_neg_f32 (const int n, float * y, const float * x) { for (int i = 0; i < n; ++i) y[i] = -x[i]; }
inline static void ggml_vec_neg_f16 (const int n, ggml_fp16_t * y, const ggml_fp16_t * x) {
}
}
-inline static void ggml_vec_mul_f32 (const int n, float * z, const float * x, const float * y) {
- int i = 0;
-#if defined(GGML_SIMD)
- const int np = (n & ~(GGML_F32_STEP - 1));
-
- for (; i < np; i += GGML_F32_STEP) {
- for (int j = 0; j < GGML_F32_ARR; ++j) {
- GGML_F32_VEC ax = GGML_F32_VEC_LOAD(x + i + j*GGML_F32_EPR);
- GGML_F32_VEC ay = GGML_F32_VEC_LOAD(y + i + j*GGML_F32_EPR);
- GGML_F32_VEC az = GGML_F32_VEC_MUL(ax, ay);
- GGML_F32_VEC_STORE(z + i + j*GGML_F32_EPR, az);
- }
- }
-#endif
- for (; i < n; ++i) {
- z[i] = x[i]*y[i];
- }
-}
+inline static void ggml_vec_mul_f32 (const int n, float * z, const float * x, const float * y) { for (int i = 0; i < n; ++i) z[i] = x[i]*y[i]; }
inline static void ggml_vec_mul_f16 (const int n, ggml_fp16_t * z, const ggml_fp16_t * x, const ggml_fp16_t * y) {
for (int i = 0; i < n; ++i) {
z[i] = GGML_CPU_FP32_TO_FP16(GGML_CPU_FP16_TO_FP32(x[i]) * GGML_CPU_FP16_TO_FP32(y[i]));