// When we implement Matrix x Matrix Metal multiplication, we can avoid this branch.
// But for now, we have focused only on Matrix x Vector Metal multiplication.
//
+ // TODO: avoid these syncs via shared memory (ref #1696)
+ //
+ if (lctx.ctx_metal) {
+ // We need to sync the GPU KV cache with the CPU KV cache
+ ggml_metal_get_tensor(lctx.ctx_metal, kv_self.k);
+ ggml_metal_get_tensor(lctx.ctx_metal, kv_self.v);
+ }
+
ggml_graph_compute(ctx0, &gf);
if (lctx.ctx_metal) {