if (status != MTLCommandBufferStatusCompleted) {
GGML_METAL_LOG_INFO("%s: command buffer %d failed with status %lu\n", __func__, i, status);
if (status == MTLCommandBufferStatusError) {
- MTLCommandBufferError error_code = [command_buffer error].code;
- switch (error_code) {
- case MTLCommandBufferErrorNone:
- GGML_METAL_LOG_INFO("no error code reported\n");
- break;
- case MTLCommandBufferErrorTimeout:
- GGML_METAL_LOG_INFO("timeout\n");
- break;
- case MTLCommandBufferErrorPageFault:
- GGML_METAL_LOG_INFO("unserviceable page fault\n");
- break;
- case MTLCommandBufferErrorOutOfMemory:
- GGML_METAL_LOG_INFO("out of memory\n");
- break;
- case MTLCommandBufferErrorInvalidResource:
- GGML_METAL_LOG_INFO("invalid reference to resource\n");
- break;
- case MTLCommandBufferErrorMemoryless:
- GGML_METAL_LOG_INFO("GPU ran out of one or more of its internal resources that support memoryless render pass attachments\n");
- break;
- //case MTLCommandBufferErrorDeviceRemoved:
- // GGML_METAL_LOG_INFO("device removed\n");
- // break;
- case MTLCommandBufferErrorStackOverflow:
- GGML_METAL_LOG_INFO("kernel function of tile shader used too many stack frames\n");
- break;
- case MTLCommandBufferErrorAccessRevoked:
- GGML_METAL_LOG_INFO("access to device revoked by system\n");
- break;
- case MTLCommandBufferErrorInternal:
- GGML_METAL_LOG_INFO("internal error\n");
- break;
- default:
- GGML_METAL_LOG_INFO("unknown error %lu\n", error_code);
- break;
- }
+ NSString * error_code = [command_buffer error].localizedDescription;
+ GGML_METAL_LOG_INFO("error: %s\n", [error_code UTF8String]);
}
return GGML_STATUS_FAILED;