SDL_PauseAudioDevice(g_dev_id_in, 0);
+ bool is_running = true;
+
// main audio loop
- while (true) {
+ while (is_running) {
+ // process SDL events:
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ is_running = false;
+ break;
+ default:
+ break;
+ }
+ }
+
// process 3 seconds of new audio
while ((int) SDL_GetQueuedAudioSize(g_dev_id_in) < 3*SAMPLE_RATE*sizeof(float)) {
SDL_Delay(1);