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+ </view>
+ <connections>
+ <outlet property="buttonTranscribe" destination="Brs-xi-o8i" id="N8h-9W-ywb"/>
+ <outlet property="labelStatusInp" destination="Tgu-2q-eHQ" id="1hH-Ql-K6j"/>
+ <outlet property="textviewResult" destination="mv2-KD-7jn" id="RBw-0L-iGj"/>
+ </connections>
+ </viewController>
+ <placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
+ </objects>
+ <point key="canvasLocation" x="30.769230769230766" y="-28.436018957345969"/>
+ </scene>
+ </scenes>
+ <resources>
+ <systemColor name="labelColor">
+ <color red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
+ </systemColor>
+ <systemColor name="opaqueSeparatorColor">
+ <color red="0.77647058823529413" green="0.77647058823529413" blue="0.78431372549019607" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
+ </systemColor>
+ <systemColor name="systemBackgroundColor">
+ <color white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
+ </systemColor>
+ </resources>
+</document>
--- /dev/null
+//
+// ViewController.m
+// whisper.objc
+//
+// Created by Georgi Gerganov on 23.10.22.
+//
+
+#import "ViewController.h"
+
+#import "whisper.h"
+
+#define NUM_BYTES_PER_BUFFER 16*1024
+
+// callback used to process captured audio
+void AudioInputCallback(void * inUserData,
+ AudioQueueRef inAQ,
+ AudioQueueBufferRef inBuffer,
+ const AudioTimeStamp * inStartTime,
+ UInt32 inNumberPacketDescriptions,
+ const AudioStreamPacketDescription * inPacketDescs);
+
+@interface ViewController ()
+
+@property (weak, nonatomic) IBOutlet UILabel *labelStatusInp;
+@property (weak, nonatomic) IBOutlet UIButton *buttonToggleCapture;
+@property (weak, nonatomic) IBOutlet UIButton *buttonTranscribe;
+@property (weak, nonatomic) IBOutlet UITextView *textviewResult;
+
+@end
+
+@implementation ViewController
+
+- (void)setupAudioFormat:(AudioStreamBasicDescription*)format
+{
+ format->mSampleRate = 16000;
+ format->mFormatID = kAudioFormatLinearPCM;
+ format->mFramesPerPacket = 1;
+ format->mChannelsPerFrame = 1;
+ format->mBytesPerFrame = 2;
+ format->mBytesPerPacket = 2;
+ format->mBitsPerChannel = 16;
+ format->mReserved = 0;
+ format->mFormatFlags = kLinearPCMFormatFlagIsSignedInteger;
+}
+
+- (void)viewDidLoad {
+ [super viewDidLoad];
+
+ // whisper.cpp initialization
+ {
+ // load the model
+ NSString *modelPath = [[NSBundle mainBundle] pathForResource:@"ggml-base.en" ofType:@"bin"];
+
+ // check if the model exists
+ if (![[NSFileManager defaultManager] fileExistsAtPath:modelPath]) {
+ NSLog(@"Model file not found");
+ return;
+ }
+
+ NSLog(@"Loading model from %@", modelPath);
+
+ // create ggml context
+ stateInp.ctx = whisper_init([modelPath UTF8String]);
+
+ // check if the model was loaded successfully
+ if (stateInp.ctx == NULL) {
+ NSLog(@"Failed to load model");
+ return;
+ }
+ }
+
+ // initialize audio format and buffers
+ {
+ [self setupAudioFormat:&stateInp.dataFormat];
+
+ stateInp.n_samples = 0;
+ stateInp.audioBufferI16 = malloc(MAX_AUDIO_SEC*SAMPLE_RATE*sizeof(int16_t));
+ stateInp.audioBufferF32 = malloc(MAX_AUDIO_SEC*SAMPLE_RATE*sizeof(float));
+ }
+}
+
+-(IBAction) stopCapturing {
+ NSLog(@"Stop capturing");
+
+ _labelStatusInp.text = @"Status: Idle";
+
+ stateInp.isCapturing = false;
+
+ AudioQueueStop(stateInp.queue, true);
+ for (int i = 0; i < NUM_BUFFERS; i++) {
+ AudioQueueFreeBuffer(stateInp.queue, stateInp.buffers[i]);
+ }
+
+ AudioQueueDispose(stateInp.queue, true);
+}
+
+- (IBAction)toggleCapture:(id)sender {
+ if (stateInp.isCapturing) {
+ // stop capturing
+ [self stopCapturing];
+ [sender setTitle:@"Start Capturing" forState:UIControlStateNormal];
+
+ return;
+ }
+
+ // initiate audio capturing
+ NSLog(@"Start capturing");
+
+ stateInp.n_samples = 0;
+
+ OSStatus status = AudioQueueNewInput(&stateInp.dataFormat,
+ AudioInputCallback,
+ &stateInp,
+ CFRunLoopGetCurrent(),
+ kCFRunLoopCommonModes,
+ 0,
+ &stateInp.queue);
+
+ if (status == 0) {
+ for (int i = 0; i < NUM_BUFFERS; i++) {
+ AudioQueueAllocateBuffer(stateInp.queue, NUM_BYTES_PER_BUFFER, &stateInp.buffers[i]);
+ AudioQueueEnqueueBuffer (stateInp.queue, stateInp.buffers[i], 0, NULL);
+ }
+
+ stateInp.isCapturing = true;
+ status = AudioQueueStart(stateInp.queue, NULL);
+ if (status == 0) {
+ _labelStatusInp.text = @"Status: Capturing";
+ [sender setTitle:@"Stop Capturing" forState:UIControlStateNormal];
+ }
+ }
+
+ if (status != 0) {
+ [self stopCapturing];
+ }
+}
+
+- (IBAction)onTranscribePrepare:(id)sender {
+ _textviewResult.text = @"Processing - please wait ...";
+
+ if (stateInp.isCapturing) {
+ // stop capturing
+ [self stopCapturing];
+ [sender setTitle:@"Start Capturing" forState:UIControlStateNormal];
+
+ return;
+ }
+}
+
+- (IBAction)onTranscribe:(id)sender {
+ NSLog(@"Processing %d samples", stateInp.n_samples);
+
+ // process captured audio
+ // convert I16 to F32
+ for (int i = 0; i < stateInp.n_samples; i++) {
+ stateInp.audioBufferF32[i] = (float)stateInp.audioBufferI16[i] / 32768.0f;
+ }
+
+ // run the model
+ struct whisper_full_params params = whisper_full_default_params(WHISPER_SAMPLING_GREEDY);
+
+ params.print_realtime = true;
+ params.print_progress = false;
+ params.print_timestamps = true;
+ params.print_special_tokens = false;
+ params.translate = false;
+ params.language = "en";
+ params.n_threads = 4;
+ params.offset_ms = 0;
+
+ if (whisper_full(stateInp.ctx, params, stateInp.audioBufferF32, stateInp.n_samples) != 0) {
+ NSLog(@"Failed to run the model");
+ _textviewResult.text = @"Failed to run the model";
+
+ return;
+ }
+
+ // clear the text in the textview
+ _textviewResult.text = @"";
+
+ int n_segments = whisper_full_n_segments(stateInp.ctx);
+ for (int i = 0; i < n_segments; i++) {
+ const char * text_cur = whisper_full_get_segment_text(stateInp.ctx, i);
+
+ // append the text to the textview
+ _textviewResult.text = [_textviewResult.text stringByAppendingString:[NSString stringWithUTF8String:text_cur]];
+ }
+
+ whisper_print_timings(stateInp.ctx);
+}
+
+//
+// Callback implmentation
+//
+
+void AudioInputCallback(void * inUserData,
+ AudioQueueRef inAQ,
+ AudioQueueBufferRef inBuffer,
+ const AudioTimeStamp * inStartTime,
+ UInt32 inNumberPacketDescriptions,
+ const AudioStreamPacketDescription * inPacketDescs)
+{
+ StateInp * stateInp = (StateInp*)inUserData;
+
+ if (!stateInp->isCapturing) {
+ NSLog(@"Not capturing, ignoring audio");
+ return;
+ }
+
+ const int n = inBuffer->mAudioDataByteSize / 2;
+
+ NSLog(@"Captured %d new samples", n);
+
+ if (stateInp->n_samples + n > MAX_AUDIO_SEC*SAMPLE_RATE) {
+ NSLog(@"Too much audio data, ignoring");
+ return;
+ }
+
+ for (int i = 0; i < n; i++) {
+ stateInp->audioBufferI16[stateInp->n_samples + i] = ((short*)inBuffer->mAudioData)[i];
+ }
+
+ stateInp->n_samples += n;
+
+ // put the buffer back in the queue
+ AudioQueueEnqueueBuffer(stateInp->queue, inBuffer, 0, NULL);
+}
+
+@end