Signed-off-by: thxCode <redacted>
int32_t n_gpu_layers_draft = -1; // number of layers to store in VRAM for the draft model (-1 - use default)
int32_t main_gpu = 0; // the GPU that is used for scratch and small tensors
float tensor_split[128] = {0}; // how split tensors should be distributed across GPUs
- int32_t n_beams = 0; // if non-zero then use beam search of given width.
int32_t grp_attn_n = 1; // group-attention factor
int32_t grp_attn_w = 512; // group-attention width
int32_t n_print = -1; // print token count every n tokens (-1 = disabled)