-DCMAKE_BUILD_TYPE=$<CONFIG>
${VULKAN_SHADER_GEN_CMAKE_ARGS}
- BUILD_COMMAND ${CMAKE_COMMAND} --build . --config $<CONFIG>
+ BUILD_COMMAND ${CMAKE_COMMAND} --build . --config $<CONFIG>
+ BUILD_ALWAYS TRUE
# NOTE: When DESTDIR is set using Makefile generators and
# "make install" triggers the build step, vulkan-shaders-gen
file(GLOB _ggml_vk_shader_files CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.comp")
+ # Because external projects do not provide source-level tracking,
+ # the vulkan-shaders-gen sources need to be explicitly added to
+ # ensure that changes will cascade into shader re-generation.
+
+ file(GLOB _ggml_vk_shaders_gen_sources
+ CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.cpp"
+ "${_ggml_vk_input_dir}/*.h")
+
add_custom_command(
OUTPUT ${_ggml_vk_header}
${_ggml_vk_source}
--no-clean
DEPENDS ${_ggml_vk_shader_files}
+ ${_ggml_vk_shaders_gen_sources}
vulkan-shaders-gen
COMMENT "Generate vulkan shaders"