+// k_pair is the K coordinate measured in FLOAT_TYPEV2 elements.
+uint a_shmem_index(uint m, uint k_pair) {
+ if (APPLY_SLM_A_RESHAPE) {
+ const uint tile_width = TK / 2;
+ return (k_pair / tile_width) * BM * tile_width
+ + m * tile_width
+ + k_pair % tile_width;
+ }
+ return m * SHMEM_STRIDE + k_pair;
+}
+
+uint a_shmem_stride() {
+ return APPLY_SLM_A_RESHAPE ? TK / 2 : SHMEM_STRIDE;
+}
+
+void store_a(uint m, uint k_pair, FLOAT_TYPEV2 value) {
+ buf_a[a_shmem_index(m, k_pair)] = value;
+}
+
void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uint idx_m, const uint block, const uint end_k) {
#if defined(DATA_A_F32) || defined(DATA_A_F16)
#if LOAD_VEC_A == 8
if (ALIGNED != 0) {
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
+ const uint k_pair = row * LOAD_VEC_A / 2;
FLOAT_TYPEV8 aa = FLOAT_TYPEV8(data_a[idx]);
- buf_a[buf_idx ] = aa[0].xy;
- buf_a[buf_idx + 1] = aa[0].zw;
- buf_a[buf_idx + 2] = aa[1].xy;
- buf_a[buf_idx + 3] = aa[1].zw;
+ store_a(col, k_pair, aa[0].xy);
+ store_a(col, k_pair + 1, aa[0].zw);
+ store_a(col, k_pair + 2, aa[1].xy);
+ store_a(col, k_pair + 3, aa[1].zw);
return;
}
#elif LOAD_VEC_A == 4
if (ALIGNED != 0) {
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
+ const uint k_pair = row * LOAD_VEC_A / 2;
FLOAT_TYPEV4 aa = FLOAT_TYPEV4(data_a[idx]);
- buf_a[buf_idx ] = aa.xy;
- buf_a[buf_idx + 1] = aa.zw;
+ store_a(col, k_pair, aa.xy);
+ store_a(col, k_pair + 1, aa.zw);
return;
}
#endif
const uint idx = pos_a + col * p.stride_a + row * 2;
- const uint buf_idx = col * SHMEM_STRIDE + row;
if (idx_m < p.M && block + row * 2 + 1 < end_k) {
- buf_a[buf_idx] = FLOAT_TYPEV2(data_a_scalar[idx],
- data_a_scalar[idx + 1]);
+ store_a(col, row, FLOAT_TYPEV2(data_a_scalar[idx],
+ data_a_scalar[idx + 1]));
} else if (idx_m < p.M && block + row * 2 < end_k) {
- buf_a[buf_idx] = FLOAT_TYPEV2(data_a_scalar[idx], 0.0f);
+ store_a(col, row, FLOAT_TYPEV2(data_a_scalar[idx], 0.0f));
} else {
- buf_a[buf_idx] = FLOAT_TYPEV2(0.0f);
+ store_a(col, row, FLOAT_TYPEV2(0.0f));
}
#elif defined(DATA_A_BF16)
#if LOAD_VEC_A == 4
if (ALIGNED != 0) {
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
+ const uint k_pair = row * LOAD_VEC_A / 2;
FLOAT_TYPEV4 aa = FLOAT_TYPEV4(TO_FLOAT_TYPE(data_a[idx]));
- buf_a[buf_idx ] = aa.xy;
- buf_a[buf_idx + 1] = aa.zw;
+ store_a(col, k_pair, aa.xy);
+ store_a(col, k_pair + 1, aa.zw);
return;
}
#endif
const uint idx = pos_a + col * p.stride_a + row * 2;
- const uint buf_idx = col * SHMEM_STRIDE + row;
if (idx_m < p.M && block + row * 2 + 1 < end_k) {
- buf_a[buf_idx] = FLOAT_TYPEV2(TO_FLOAT_TYPE(data_a_scalar[idx]),
- TO_FLOAT_TYPE(data_a_scalar[idx + 1]));
+ store_a(col, row, FLOAT_TYPEV2(TO_FLOAT_TYPE(data_a_scalar[idx]),
+ TO_FLOAT_TYPE(data_a_scalar[idx + 1])));
} else if (idx_m < p.M && block + row * 2 < end_k) {
- buf_a[buf_idx] = FLOAT_TYPEV2(TO_FLOAT_TYPE(data_a_scalar[idx]), 0.0f);
+ store_a(col, row, FLOAT_TYPEV2(TO_FLOAT_TYPE(data_a_scalar[idx]), 0.0f));
} else {
- buf_a[buf_idx] = FLOAT_TYPEV2(0.0f);
+ store_a(col, row, FLOAT_TYPEV2(0.0f));
}
#elif defined(DATA_A_Q4_0)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4;
const uint ib = idx / 4;
const uint iqs = idx & 0x03;
const vec4 v0 = (vec4(unpack8(vui & 0x0F0F0F0F)) - 8.0f) * d;
const vec4 v1 = (vec4(unpack8((vui >> 4) & 0x0F0F0F0F)) - 8.0f) * d;
- buf_a[buf_idx ] = FLOAT_TYPEV2(v0.xy);
- buf_a[buf_idx + 1] = FLOAT_TYPEV2(v0.zw);
- buf_a[buf_idx + 8] = FLOAT_TYPEV2(v1.xy);
- buf_a[buf_idx + 9] = FLOAT_TYPEV2(v1.zw);
+ const uint k_pair = row * LOAD_VEC_A / 4;
+ store_a(col, k_pair, FLOAT_TYPEV2(v0.xy));
+ store_a(col, k_pair + 1, FLOAT_TYPEV2(v0.zw));
+ store_a(col, k_pair + 8, FLOAT_TYPEV2(v1.xy));
+ store_a(col, k_pair + 9, FLOAT_TYPEV2(v1.zw));
#elif defined(DATA_A_Q4_1)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4;
const uint ib = idx / 4;
const uint iqs = idx & 0x03;
const vec4 v0 = vec4(unpack8(vui & 0x0F0F0F0F)) * dm.x + dm.y;
const vec4 v1 = vec4(unpack8((vui >> 4) & 0x0F0F0F0F)) * dm.x + dm.y;
- buf_a[buf_idx ] = FLOAT_TYPEV2(v0.xy);
- buf_a[buf_idx + 1 ] = FLOAT_TYPEV2(v0.zw);
- buf_a[buf_idx + 8 ] = FLOAT_TYPEV2(v1.xy);
- buf_a[buf_idx + 9 ] = FLOAT_TYPEV2(v1.zw);
+ const uint k_pair = row * LOAD_VEC_A / 4;
+ store_a(col, k_pair, FLOAT_TYPEV2(v0.xy));
+ store_a(col, k_pair + 1, FLOAT_TYPEV2(v0.zw));
+ store_a(col, k_pair + 8, FLOAT_TYPEV2(v1.xy));
+ store_a(col, k_pair + 9, FLOAT_TYPEV2(v1.zw));
#elif defined(DATA_A_Q5_0)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4;
const uint ib = idx / 8;
const uint iqs = idx & 0x07;
const uint vui = uint(data_a_packed16[ib].qs[iqs]);
const vec4 v = (vec4((vui & 0xF) | qh0.x, ((vui >> 4) & 0xF) | qh0.y, ((vui >> 8) & 0xF) | qh1.x, (vui >> 12) | qh1.y) - 16.0f) * d;
-
- buf_a[buf_idx ] = FLOAT_TYPEV2(v.xz);
- buf_a[buf_idx + 8] = FLOAT_TYPEV2(v.yw);
+ store_a(col, row, FLOAT_TYPEV2(v.xz));
+ store_a(col, row + 8, FLOAT_TYPEV2(v.yw));
#elif defined(DATA_A_Q5_1)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4;
const uint ib = idx / 4;
const uint iqs = idx & 0x03;
const vec4 v0 = vec4((vui & 0xF) | qh0.x, ((vui >> 4) & 0xF) | qh0.y, ((vui >> 8) & 0xF) | qh1.x, ((vui >> 12) & 0xF) | qh1.y) * dm.x + dm.y;
const vec4 v1 = vec4(((vui >> 16) & 0xF) | qh2.x, ((vui >> 20) & 0xF) | qh2.y, ((vui >> 24) & 0xF) | qh3.x, ((vui >> 28) & 0xF) | qh3.y) * dm.x + dm.y;
- buf_a[buf_idx ] = FLOAT_TYPEV2(v0.xz);
- buf_a[buf_idx + 1] = FLOAT_TYPEV2(v1.xz);
- buf_a[buf_idx + 8] = FLOAT_TYPEV2(v0.yw);
- buf_a[buf_idx + 9] = FLOAT_TYPEV2(v1.yw);
+ const uint k_pair = row * LOAD_VEC_A / 4;
+ store_a(col, k_pair, FLOAT_TYPEV2(v0.xz));
+ store_a(col, k_pair + 1, FLOAT_TYPEV2(v1.xz));
+ store_a(col, k_pair + 8, FLOAT_TYPEV2(v0.yw));
+ store_a(col, k_pair + 9, FLOAT_TYPEV2(v1.yw));
#elif defined(DATA_A_Q8_0)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 8;
const uint iqs = idx & 0x07;
const i8vec2 v1 = unpack8(int32_t(data_a_packed16[ib].qs[2*iqs + 1])).xy;
const vec4 v = vec4(v0.x, v0.y, v1.x, v1.y) * d;
- buf_a[buf_idx ] = FLOAT_TYPEV2(v.xy);
- buf_a[buf_idx + 1] = FLOAT_TYPEV2(v.zw);
+ const uint k_pair = row * LOAD_VEC_A / 2;
+ store_a(col, k_pair, FLOAT_TYPEV2(v.xy));
+ store_a(col, k_pair + 1, FLOAT_TYPEV2(v.zw));
#elif defined(DATA_A_Q1_0)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 16;
const uint iqs = idx & 0xfu;
const float d = float(data_a[ib].d);
const uint bits = uint(data_a[ib].qs[iqs]);
- buf_a[buf_idx ] = FLOAT_TYPEV2((bits & 0x01u) != 0u ? d : -d, (bits & 0x02u) != 0u ? d : -d);
- buf_a[buf_idx + 1] = FLOAT_TYPEV2((bits & 0x04u) != 0u ? d : -d, (bits & 0x08u) != 0u ? d : -d);
- buf_a[buf_idx + 2] = FLOAT_TYPEV2((bits & 0x10u) != 0u ? d : -d, (bits & 0x20u) != 0u ? d : -d);
- buf_a[buf_idx + 3] = FLOAT_TYPEV2((bits & 0x40u) != 0u ? d : -d, (bits & 0x80u) != 0u ? d : -d);
+ const uint k_pair = row * LOAD_VEC_A / 2;
+ store_a(col, k_pair, FLOAT_TYPEV2((bits & 0x01u) != 0u ? d : -d, (bits & 0x02u) != 0u ? d : -d));
+ store_a(col, k_pair + 1, FLOAT_TYPEV2((bits & 0x04u) != 0u ? d : -d, (bits & 0x08u) != 0u ? d : -d));
+ store_a(col, k_pair + 2, FLOAT_TYPEV2((bits & 0x10u) != 0u ? d : -d, (bits & 0x20u) != 0u ? d : -d));
+ store_a(col, k_pair + 3, FLOAT_TYPEV2((bits & 0x40u) != 0u ? d : -d, (bits & 0x80u) != 0u ? d : -d));
#elif defined(DATA_A_Q2_0)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 16;
const uint iqs = idx & 0xfu;
const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib].d);
const uint bits = uint(data_a[ib].qs[iqs]);
- buf_a[buf_idx ] = d * (FLOAT_TYPEV2(bits & 3u, (bits >> 2u) & 3u) - FLOAT_TYPEV2(1.0f));
- buf_a[buf_idx + 1] = d * (FLOAT_TYPEV2((bits >> 4u) & 3u, bits >> 6u) - FLOAT_TYPEV2(1.0f));
+ const uint k_pair = row * LOAD_VEC_A / 2;
+ store_a(col, k_pair, d * (FLOAT_TYPEV2(bits & 3u, (bits >> 2u) & 3u) - FLOAT_TYPEV2(1.0f)));
+ store_a(col, k_pair + 1, d * (FLOAT_TYPEV2((bits >> 4u) & 3u, bits >> 6u) - FLOAT_TYPEV2(1.0f)));
#elif defined(DATA_A_Q2_K)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 64; // 4 values per idx
const uint iqs = (idx % 64) * 2; // 0,2,4..126
const vec4 v = dm.x * float(scales & 0xF) * qs - dm.y * float(scales >> 4);
- buf_a[buf_idx ] = FLOAT_TYPEV2(v.xy);
- buf_a[buf_idx + 1] = FLOAT_TYPEV2(v.zw);
+ const uint k_pair = row * LOAD_VEC_A / 2;
+ store_a(col, k_pair, FLOAT_TYPEV2(v.xy));
+ store_a(col, k_pair + 1, FLOAT_TYPEV2(v.zw));
#elif defined(DATA_A_TQ2_0)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 128; // 2 values per idx
const uint iqs = (idx % 128) * 2; // elem 0,2,4..254
const vec2 v = d * (vec2((qs >> shift) & 3) - 1.0);
- buf_a[buf_idx] = FLOAT_TYPEV2(v.xy);
+ const uint k_pair = row * LOAD_VEC_A / 2;
+ store_a(col, k_pair, FLOAT_TYPEV2(v.xy));
#elif defined(DATA_A_Q3_K)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 128; // 2 values per idx
const uint iqs = idx % 128; // 0..127
const vec2 qs = vec2(unpack8((uint(data_a_packed16[ib].qs[qsi / 2]) >> qsshift) & 0x0303).xy);
const vec2 hm = vec2(unpack8(((uint(data_a_packed16[ib].hmask[hmi / 2]) >> (4 * n + halfsplit)) & 0x0101 ^ 0x0101) << 2).xy);
- buf_a[buf_idx] = FLOAT_TYPEV2(dl * (qs.x - hm.x),
- dl * (qs.y - hm.y));
+ store_a(col, row * LOAD_VEC_A / 2, FLOAT_TYPEV2(dl * (qs.x - hm.x),
+ dl * (qs.y - hm.y)));
#elif defined(DATA_A_Q4_K)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 64; // 4 values per idx
const uint iqs = (idx % 64) * 2; // 0,2,4..126
const vec4 q = vec4(unpack8((data_a_packed32[ib].qs[qsi / 4] >> (b * 4)) & 0x0F0F0F0F));
- buf_a[buf_idx ] = FLOAT_TYPEV2(fma(d, q.x, m), fma(d, q.y, m));
- buf_a[buf_idx + 1] = FLOAT_TYPEV2(fma(d, q.z, m), fma(d, q.w, m));
+ const uint k_pair = row * LOAD_VEC_A / 2;
+ store_a(col, k_pair, FLOAT_TYPEV2(fma(d, q.x, m), fma(d, q.y, m)));
+ store_a(col, k_pair + 1, FLOAT_TYPEV2(fma(d, q.z, m), fma(d, q.w, m)));
#elif defined(DATA_A_Q5_K)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 64; // 4 values per idx
const uint iqs = (idx % 64) * 2; // 0,2,4..126
const uint qh = ((data_a_packed32[ib].qh[qhi / 4] >> (iqs / 16)) & 0x01010101) << 4;
const vec4 q = vec4(unpack8(qs | qh));
- buf_a[buf_idx ] = FLOAT_TYPEV2(fma(d, q.x, m), fma(d, q.y, m));
- buf_a[buf_idx + 1] = FLOAT_TYPEV2(fma(d, q.z, m), fma(d, q.w, m));
+ const uint k_pair = row * LOAD_VEC_A / 2;
+ store_a(col, k_pair, FLOAT_TYPEV2(fma(d, q.x, m), fma(d, q.y, m)));
+ store_a(col, k_pair + 1, FLOAT_TYPEV2(fma(d, q.z, m), fma(d, q.w, m)));
#elif defined(DATA_A_Q6_K)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 128; // 2 values per idx
const uint iqs = idx % 128; // 0..127
const uint qh = (uint(data_a_packed16[ib].qh[qhi]) >> qhshift) & 0x0303;
const vec2 q = (vec2(unpack8(ql | (qh << 4)).xy) - 32) * dscale;
- buf_a[buf_idx] = FLOAT_TYPEV2(q.x, q.y);
+ store_a(col, row * LOAD_VEC_A / 2, FLOAT_TYPEV2(q.x, q.y));
#elif defined(DATA_A_IQ1_S)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 32; // 8 values per idx
const uint ib32 = (idx % 32) / 4; // 0..7
const float delta = ((qh & 0x8000) != 0) ? -IQ1S_DELTA : IQ1S_DELTA;
const int16_t grid = int16_t(iq1s_grid[qs | (bitfieldExtract(qh, 3 * int(ib8 & 3), 3) << 8)]);
+ const uint k_pair = row * LOAD_VEC_A / 2;
[[unroll]] for (int k = 0; k < 4; ++k) {
- buf_a[buf_idx + k] = FLOAT_TYPEV2(dl * (bitfieldExtract(grid, 4 * k , 2) + delta),
- dl * (bitfieldExtract(grid, 4 * k + 2, 2) + delta));
+ store_a(col, k_pair + k, FLOAT_TYPEV2(dl * (bitfieldExtract(grid, 4 * k , 2) + delta),
+ dl * (bitfieldExtract(grid, 4 * k + 2, 2) + delta)));
}
#elif defined(DATA_A_IQ1_M)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 32; // 8 values per idx
const uint ib8 = idx % 32;
const float delta = ((qh & 8) != 0) ? -IQ1M_DELTA : IQ1M_DELTA;
const int16_t grid = int16_t(iq1s_grid[qs | ((qh & 7) << 8)]);
+ const uint k_pair = row * LOAD_VEC_A / 2;
[[unroll]] for (int k = 0; k < 4; ++k) {
- buf_a[buf_idx + k] = FLOAT_TYPEV2(dl * (bitfieldExtract(grid, 4 * k , 2) + delta),
- dl * (bitfieldExtract(grid, 4 * k + 2, 2) + delta));
+ store_a(col, k_pair + k, FLOAT_TYPEV2(dl * (bitfieldExtract(grid, 4 * k , 2) + delta),
+ dl * (bitfieldExtract(grid, 4 * k + 2, 2) + delta)));
}
#elif defined(DATA_A_IQ2_XXS)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 32; // 8 values per idx
const uint ib32 = (idx % 32) / 4; // 0..7
const vec4 grid0 = vec4(unpack8(grid.x));
const vec4 grid1 = vec4(unpack8(grid.y));
- buf_a[buf_idx ] = db * FLOAT_TYPEV2((sign & 1) != 0 ? -grid0.x : grid0.x,
- (sign & 2) != 0 ? -grid0.y : grid0.y);
- buf_a[buf_idx + 1] = db * FLOAT_TYPEV2((sign & 4) != 0 ? -grid0.z : grid0.z,
- (sign & 8) != 0 ? -grid0.w : grid0.w);
- buf_a[buf_idx + 2] = db * FLOAT_TYPEV2((sign & 16) != 0 ? -grid1.x : grid1.x,
- (sign & 32) != 0 ? -grid1.y : grid1.y);
- buf_a[buf_idx + 3] = db * FLOAT_TYPEV2((sign & 64) != 0 ? -grid1.z : grid1.z,
- (sign & 128) != 0 ? -grid1.w : grid1.w);
+ const uint k_pair = row * LOAD_VEC_A / 2;
+ store_a(col, k_pair, db * FLOAT_TYPEV2((sign & 1) != 0 ? -grid0.x : grid0.x,
+ (sign & 2) != 0 ? -grid0.y : grid0.y));
+ store_a(col, k_pair + 1, db * FLOAT_TYPEV2((sign & 4) != 0 ? -grid0.z : grid0.z,
+ (sign & 8) != 0 ? -grid0.w : grid0.w));
+ store_a(col, k_pair + 2, db * FLOAT_TYPEV2((sign & 16) != 0 ? -grid1.x : grid1.x,
+ (sign & 32) != 0 ? -grid1.y : grid1.y));
+ store_a(col, k_pair + 3, db * FLOAT_TYPEV2((sign & 64) != 0 ? -grid1.z : grid1.z,
+ (sign & 128) != 0 ? -grid1.w : grid1.w));
#elif defined(DATA_A_IQ2_XS)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 32; // 8 values per idx
const uint ib32 = (idx % 32) / 4; // 0..7
const vec4 grid0 = vec4(unpack8(grid.x));
const vec4 grid1 = vec4(unpack8(grid.y));
- buf_a[buf_idx ] = db * FLOAT_TYPEV2((sign & 1) != 0 ? -grid0.x : grid0.x,
- (sign & 2) != 0 ? -grid0.y : grid0.y);
- buf_a[buf_idx + 1] = db * FLOAT_TYPEV2((sign & 4) != 0 ? -grid0.z : grid0.z,
- (sign & 8) != 0 ? -grid0.w : grid0.w);
- buf_a[buf_idx + 2] = db * FLOAT_TYPEV2((sign & 16) != 0 ? -grid1.x : grid1.x,
- (sign & 32) != 0 ? -grid1.y : grid1.y);
- buf_a[buf_idx + 3] = db * FLOAT_TYPEV2((sign & 64) != 0 ? -grid1.z : grid1.z,
- (sign & 128) != 0 ? -grid1.w : grid1.w);
+ const uint k_pair = row * LOAD_VEC_A / 2;
+ store_a(col, k_pair, db * FLOAT_TYPEV2((sign & 1) != 0 ? -grid0.x : grid0.x,
+ (sign & 2) != 0 ? -grid0.y : grid0.y));
+ store_a(col, k_pair + 1, db * FLOAT_TYPEV2((sign & 4) != 0 ? -grid0.z : grid0.z,
+ (sign & 8) != 0 ? -grid0.w : grid0.w));
+ store_a(col, k_pair + 2, db * FLOAT_TYPEV2((sign & 16) != 0 ? -grid1.x : grid1.x,
+ (sign & 32) != 0 ? -grid1.y : grid1.y));
+ store_a(col, k_pair + 3, db * FLOAT_TYPEV2((sign & 64) != 0 ? -grid1.z : grid1.z,
+ (sign & 128) != 0 ? -grid1.w : grid1.w));
#elif defined(DATA_A_IQ2_S)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 32; // 8 values per idx
const uint ib8 = idx % 32; // 0..31
const vec4 grid0 = vec4(unpack8(grid.x));
const vec4 grid1 = vec4(unpack8(grid.y));
- buf_a[buf_idx ] = db * FLOAT_TYPEV2((sign & 1) != 0 ? -grid0.x : grid0.x,
- (sign & 2) != 0 ? -grid0.y : grid0.y);
- buf_a[buf_idx + 1] = db * FLOAT_TYPEV2((sign & 4) != 0 ? -grid0.z : grid0.z,
- (sign & 8) != 0 ? -grid0.w : grid0.w);
- buf_a[buf_idx + 2] = db * FLOAT_TYPEV2((sign & 16) != 0 ? -grid1.x : grid1.x,
- (sign & 32) != 0 ? -grid1.y : grid1.y);
- buf_a[buf_idx + 3] = db * FLOAT_TYPEV2((sign & 64) != 0 ? -grid1.z : grid1.z,
- (sign & 128) != 0 ? -grid1.w : grid1.w);
+ const uint k_pair = row * LOAD_VEC_A / 2;
+ store_a(col, k_pair, db * FLOAT_TYPEV2((sign & 1) != 0 ? -grid0.x : grid0.x,
+ (sign & 2) != 0 ? -grid0.y : grid0.y));
+ store_a(col, k_pair + 1, db * FLOAT_TYPEV2((sign & 4) != 0 ? -grid0.z : grid0.z,
+ (sign & 8) != 0 ? -grid0.w : grid0.w));
+ store_a(col, k_pair + 2, db * FLOAT_TYPEV2((sign & 16) != 0 ? -grid1.x : grid1.x,
+ (sign & 32) != 0 ? -grid1.y : grid1.y));
+ store_a(col, k_pair + 3, db * FLOAT_TYPEV2((sign & 64) != 0 ? -grid1.z : grid1.z,
+ (sign & 128) != 0 ? -grid1.w : grid1.w));
#elif defined(DATA_A_IQ3_XXS)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 64; // 4 values per idx
const uint iqs = idx % 64; // 0..63
const uint grid = iq3xxs_grid[qs];
const vec4 v = db * vec4(unpack8(grid));
- buf_a[buf_idx ] = FLOAT_TYPEV2((sign & 1) != 0 ? -v.x : v.x,
- (sign & 2) != 0 ? -v.y : v.y);
- buf_a[buf_idx + 1] = FLOAT_TYPEV2((sign & 4) != 0 ? -v.z : v.z,
- (sign & 8) != 0 ? -v.w : v.w);
+ const uint k_pair = row * LOAD_VEC_A / 2;
+ store_a(col, k_pair, FLOAT_TYPEV2((sign & 1) != 0 ? -v.x : v.x,
+ (sign & 2) != 0 ? -v.y : v.y));
+ store_a(col, k_pair + 1, FLOAT_TYPEV2((sign & 4) != 0 ? -v.z : v.z,
+ (sign & 8) != 0 ? -v.w : v.w));
#elif defined(DATA_A_IQ3_S)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 64; // 4 values per idx
const uint iqs = idx % 64; // 0..63
const uint32_t grid = iq3s_grid[qs | ((qh << (8 - (iqs % 8))) & 256)];
const vec4 v = db * vec4(unpack8(grid));
- buf_a[buf_idx ] = FLOAT_TYPEV2((sign & 1) != 0 ? -v.x : v.x,
- (sign & 2) != 0 ? -v.y : v.y);
- buf_a[buf_idx + 1] = FLOAT_TYPEV2((sign & 4) != 0 ? -v.z : v.z,
- (sign & 8) != 0 ? -v.w : v.w);
+ const uint k_pair = row * LOAD_VEC_A / 2;
+ store_a(col, k_pair, FLOAT_TYPEV2((sign & 1) != 0 ? -v.x : v.x,
+ (sign & 2) != 0 ? -v.y : v.y));
+ store_a(col, k_pair + 1, FLOAT_TYPEV2((sign & 4) != 0 ? -v.z : v.z,
+ (sign & 8) != 0 ? -v.w : v.w));
#elif defined(DATA_A_IQ4_XS)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2;
const uint ib = idx / 64; // 4 values per idx
const uint ib32 = (idx % 64) / 8; // 0..7
const float d = float(data_a[ib].d);
const vec4 v = d * float(int(sl | (sh << 4)) - 32) * vec4(kvalues_iq4nl[qs.x], kvalues_iq4nl[qs.y], kvalues_iq4nl[qs.z], kvalues_iq4nl[qs.w]);
- buf_a[buf_idx ] = FLOAT_TYPEV2(v.xy);
- buf_a[buf_idx + 1] = FLOAT_TYPEV2(v.zw);
+ const uint k_pair = row * LOAD_VEC_A / 2;
+ store_a(col, k_pair, FLOAT_TYPEV2(v.xy));
+ store_a(col, k_pair + 1, FLOAT_TYPEV2(v.zw));
#elif defined(DATA_A_IQ4_NL)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4;
const uint ib = idx / 8;
const uint iqs = idx & 0x07;
const FLOAT_TYPE d = FLOAT_TYPE(data_a_packed16[ib].d);
const uint vui = uint(data_a_packed16[ib].qs[iqs]);
- buf_a[buf_idx ] = d * FLOAT_TYPEV2(kvalues_iq4nl[vui & 0xF],
- kvalues_iq4nl[bitfieldExtract(vui, 8, 4)]);
- buf_a[buf_idx + 8] = d * FLOAT_TYPEV2(kvalues_iq4nl[bitfieldExtract(vui, 4, 4)],
- kvalues_iq4nl[vui >> 12]);
+ const uint k_pair = row * LOAD_VEC_A / 4;
+ store_a(col, k_pair, d * FLOAT_TYPEV2(kvalues_iq4nl[vui & 0xF],
+ kvalues_iq4nl[bitfieldExtract(vui, 8, 4)]));
+ store_a(col, k_pair + 8, d * FLOAT_TYPEV2(kvalues_iq4nl[bitfieldExtract(vui, 4, 4)],
+ kvalues_iq4nl[vui >> 12]));
#elif defined(DATA_A_MXFP4)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4;
const uint ib = idx / 8;
const uint iqs = (idx & 0x07) * 2;
#ifdef USE_OCP_FP4
const float d = e8m0_to_fp32(data_a[ib].e);
const u8vec2 packed = u8vec2(vui, vui2);
- buf_a[buf_idx ] = FLOAT_TYPEV2(bitcastExtractfe2m1EXT(packed, 0u)) * FLOAT_TYPE(d);
- buf_a[buf_idx + 8] = FLOAT_TYPEV2(bitcastExtractfe2m1EXT(packed, 4u)) * FLOAT_TYPE(d);
+ store_a(col, row, FLOAT_TYPEV2(bitcastExtractfe2m1EXT(packed, 0u)) * FLOAT_TYPE(d));
+ store_a(col, row + 8, FLOAT_TYPEV2(bitcastExtractfe2m1EXT(packed, 4u)) * FLOAT_TYPE(d));
#else
const float d = e8m0_to_fp32(data_a[ib].e) * 0.5;
- buf_a[buf_idx ] = FLOAT_TYPEV2(kvalues_mxfp4[vui & 0xF] * d,
- kvalues_mxfp4[vui2 & 0xF] * d);
- buf_a[buf_idx + 8] = FLOAT_TYPEV2(kvalues_mxfp4[vui >> 4] * d,
- kvalues_mxfp4[vui2 >> 4] * d);
+ store_a(col, row, FLOAT_TYPEV2(kvalues_mxfp4[vui & 0xF] * d,
+ kvalues_mxfp4[vui2 & 0xF] * d));
+ store_a(col, row + 8, FLOAT_TYPEV2(kvalues_mxfp4[vui >> 4] * d,
+ kvalues_mxfp4[vui2 >> 4] * d));
#endif
#elif defined(DATA_A_NVFP4)
const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row;
- // lo and hi nibbles are 8 elements apart, which doesn't quite line up with
- // how the thread mapping and buf_idx calculation works for other types.
- const uint buf_idx = col * SHMEM_STRIDE + (row & 3) + (row & ~3) * 2;
-
const uint ib = idx / 16u;
const uint sub = (idx & 0xC) >> 2;
const uint iqs = (idx & 0xF) * 2;
const uint vui = uint(data_a[ib].qs[iqs]);
const uint vui2 = uint(data_a[ib].qs[iqs+1]);
+ // lo and hi nibbles are 8 elements apart, which doesn't quite line up with
+ // how the thread mapping and buf_idx calculation works for other types.
+ const uint eff_row = (row & 3) + (row & ~3) * 2;
#ifdef USE_OCP_FP4
const FLOAT_TYPE d = FLOAT_TYPE(ue4m3_from_bits(data_a[ib].d[sub]));
const u8vec2 packed = u8vec2(vui, vui2);
- buf_a[buf_idx ] = FLOAT_TYPEV2(bitcastExtractfe2m1EXT(packed, 0u)) * d;
- buf_a[buf_idx + 4] = FLOAT_TYPEV2(bitcastExtractfe2m1EXT(packed, 4u)) * d;
+ store_a(col, eff_row, FLOAT_TYPEV2(bitcastExtractfe2m1EXT(packed, 0u)) * d);
+ store_a(col, eff_row + 4, FLOAT_TYPEV2(bitcastExtractfe2m1EXT(packed, 4u)) * d);
#else
const float d = ue4m3_to_fp32(data_a[ib].d[sub]) * 0.5;
- buf_a[buf_idx ] = FLOAT_TYPEV2(kvalues_mxfp4[vui & 0xF] * d,
- kvalues_mxfp4[vui2 & 0xF] * d);
- buf_a[buf_idx + 4] = FLOAT_TYPEV2(kvalues_mxfp4[vui >> 4] * d,
- kvalues_mxfp4[vui2 >> 4] * d);
+ store_a(col, eff_row, FLOAT_TYPEV2(kvalues_mxfp4[vui & 0xF] * d,
+ kvalues_mxfp4[vui2 & 0xF] * d));
+ store_a(col, eff_row + 4, FLOAT_TYPEV2(kvalues_mxfp4[vui >> 4] * d,
+ kvalues_mxfp4[vui2 >> 4] * d));
#endif
#endif
}