#include "ggml-vulkan.h"
#endif
+#ifdef GGML_USE_SYCL
+#include "ggml-sycl.h"
+#endif
+
#include "ggml-rpc.h"
#ifdef _WIN32
# include <windows.h>
if (!backend) {
fprintf(stderr, "%s: ggml_backend_vulkan_init() failed\n", __func__);
}
+#elif GGML_USE_SYCL
+ fprintf(stderr, "%s: using SYCL backend\n", __func__);
+ backend = ggml_backend_sycl_init(0); // init device 0
+ if (!backend) {
+ fprintf(stderr, "%s: ggml_backend_sycl_init() failed\n", __func__);
+ }
#endif
// if there aren't GPU Backends fallback to CPU backend
ggml_backend_cuda_get_device_memory(0, free_mem, total_mem);
#elif GGML_USE_VULKAN
ggml_backend_vk_get_device_memory(0, free_mem, total_mem);
+#elif GGML_USE_SYCL
+ ggml_backend_sycl_get_device_memory(0, free_mem, total_mem);
#else
#ifdef _WIN32
MEMORYSTATUSEX status;