#include "ggml-metal.h"
#endif
+#ifdef GGML_USE_VULKAN
+#include "ggml-vulkan.h"
+#endif
+
#include "ggml-rpc.h"
#ifdef _WIN32
# include <windows.h>
if (!backend) {
fprintf(stderr, "%s: ggml_backend_metal_init() failed\n", __func__);
}
+#elif GGML_USE_VULKAN
+ fprintf(stderr, "%s: using Vulkan backend\n", __func__);
+ backend = ggml_backend_vk_init(0); // init device 0
+ if (!backend) {
+ fprintf(stderr, "%s: ggml_backend_vulkan_init() failed\n", __func__);
+ }
#endif
// if there aren't GPU Backends fallback to CPU backend
static void get_backend_memory(size_t * free_mem, size_t * total_mem) {
#ifdef GGML_USE_CUDA
ggml_backend_cuda_get_device_memory(0, free_mem, total_mem);
+#elif GGML_USE_VULKAN
+ ggml_backend_vk_get_device_memory(0, free_mem, total_mem);
#else
#ifdef _WIN32
MEMORYSTATUSEX status;