* Try cwd for ggml-metal if bundle lookup fails
When building with `-DBUILD_SHARED_LIBS=ON -DLLAMA_METAL=ON -DLLAMA_BUILD_SERVER=ON`,
`server` would fail to load `ggml-metal.metal` because `[bundle pathForResource:...]`
returns `nil`. In that case, fall back to `ggml-metal.metal` in the cwd instead of
passing `null` as a path.
Follows up on #1782
* Update ggml-metal.m
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Co-authored-by: Georgi Gerganov <redacted>
GGML_METAL_LOG_INFO("%s: default.metallib not found, loading from source\n", __func__);
NSString * sourcePath = [bundle pathForResource:@"ggml-metal" ofType:@"metal"];
+ if (sourcePath == nil) {
+ GGML_METAL_LOG_WARN("%s: error: could not use bundle path to find ggml-metal.metal, falling back to trying cwd\n", __func__);
+ sourcePath = @"ggml-metal.metal";
+ }
GGML_METAL_LOG_INFO("%s: loading '%s'\n", __func__, [sourcePath UTF8String]);
NSString * src = [NSString stringWithContentsOfFile:sourcePath encoding:NSUTF8StringEncoding error:&error];
if (error) {