uint32_t q_stride = p.gqa_ratio > 1 ? (p.nb02 / 4) : p.nb01;
uint32_t k_stride = p.nb11;
uint32_t v_stride = p.nb21;
+ // When using grouped query attention, all rows use the same mask (stride 0).
+ // "p.gqa_ratio >> 16" is just a roundabout way of writing zero
+ // that prevents the compiler from folding the "&" through the select
+ // and breaking the alignment detection.
+ uint32_t m_stride = (p.gqa_ratio > 1) ? (p.gqa_ratio >> 16) : KV;
// hint to the compiler that strides are aligned for the aligned variant of the shader
if (Clamp != gl_CooperativeMatrixClampModeConstantNV)
{
k_stride &= ~7;
v_stride &= ~7;
#endif
+ m_stride &= ~7;
}
tensorLayoutQ = setTensorLayoutStrideNV(tensorLayoutQ, q_stride, 1);
tensorLayoutK = setTensorLayoutStrideNV(tensorLayoutK, k_stride, 1);
if (p.mask != 0) {
tensorLayoutNV<2, Clamp> tensorLayoutM = createTensorLayoutNV(2, Clamp);
tensorLayoutM = setTensorLayoutDimensionNV(tensorLayoutM, p.nem1, KV);
- // When using grouped query attention, all rows use the same mask.
- if (p.gqa_ratio > 1) {
- tensorLayoutM = setTensorLayoutStrideNV(tensorLayoutM, 0, 1);
- }
+ tensorLayoutM = setTensorLayoutStrideNV(tensorLayoutM, m_stride, 1);
coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> mv;