const int8x16_t y1_h = vld1q_s8(b_y1->qs + 16);
// mmla into int32x4_t
- float32x4_t scale = {GGML_FP16_TO_FP32(b_x0->d)*GGML_FP16_TO_FP32(b_y0->d),
- GGML_FP16_TO_FP32(b_x0->d)*GGML_FP16_TO_FP32(b_y1->d),
- GGML_FP16_TO_FP32(b_x1->d)*GGML_FP16_TO_FP32(b_y0->d),
- GGML_FP16_TO_FP32(b_x1->d)*GGML_FP16_TO_FP32(b_y1->d)};
+ float32x4_t scale = {GGML_FP16_TO_FP32(b_x0->d)*b_y0->d,
+ GGML_FP16_TO_FP32(b_x0->d)*b_y1->d,
+ GGML_FP16_TO_FP32(b_x1->d)*b_y0->d,
+ GGML_FP16_TO_FP32(b_x1->d)*b_y1->d};
int8x16_t l0 = vreinterpretq_s8_s64(vzip1q_s64(vreinterpretq_s64_s8(x0_l), vreinterpretq_s64_s8(x1_l)));
int8x16_t l1 = vreinterpretq_s8_s64(vzip2q_s64(vreinterpretq_s64_s8(x0_l), vreinterpretq_s64_s8(x1_l)));