float tensor_split[LLAMA_MAX_DEVICES] = {0}; // how split tensors should be distributed across GPUs
int32_t n_probs = 0; // if greater than 0, output the probabilities of top n_probs tokens.
int32_t n_beams = 0; // if non-zero then use beam search of given width.
- float rope_freq_base = 10000.0f; // RoPE base frequency
- float rope_freq_scale = 1.0f; // RoPE frequency scaling factor
+ float rope_freq_base = 0.0f; // RoPE base frequency
+ float rope_freq_scale = 0.0f; // RoPE frequency scaling factor
// sampling parameters
int32_t top_k = 40; // <= 0 to use vocab size