// Take care about compile options (e.g., GGML_USE_xxx).
static bool GGML_OP_HAS_INIT [GGML_OP_COUNT] = { 0 };
static bool GGML_OP_HAS_FINALIZE[GGML_OP_COUNT] = { 0 };
+
static void ggml_setup_op_has_task_pass(void) {
{ // INIT
- bool * I = GGML_OP_HAS_INIT;
-
- I[GGML_OP_ACC ] = true;
- I[GGML_OP_MUL_MAT ] = true;
- I[GGML_OP_OUT_PROD ] = true;
- I[GGML_OP_SET ] = true;
- I[GGML_OP_GET_ROWS_BACK ] = true;
- I[GGML_OP_DIAG_MASK_INF ] = true;
- I[GGML_OP_DIAG_MASK_ZERO ] = true;
- I[GGML_OP_CONV_1D_S1_PH ] = true;
- I[GGML_OP_CONV_1D_S2_PH ] = true;
- I[GGML_OP_CONV_2D_SK_P0 ] = true;
- I[GGML_OP_FLASH_ATTN_BACK ] = true;
- I[GGML_OP_CROSS_ENTROPY_LOSS ] = true;
+ bool * p = GGML_OP_HAS_INIT;
+
+ p[GGML_OP_ACC ] = true;
+ p[GGML_OP_MUL_MAT ] = true;
+ p[GGML_OP_OUT_PROD ] = true;
+ p[GGML_OP_SET ] = true;
+ p[GGML_OP_GET_ROWS_BACK ] = true;
+ p[GGML_OP_DIAG_MASK_INF ] = true;
+ p[GGML_OP_DIAG_MASK_ZERO ] = true;
+ p[GGML_OP_CONV_1D_S1_PH ] = true;
+ p[GGML_OP_CONV_1D_S2_PH ] = true;
+ p[GGML_OP_CONV_2D_SK_P0 ] = true;
+ p[GGML_OP_FLASH_ATTN_BACK ] = true;
+ p[GGML_OP_CROSS_ENTROPY_LOSS ] = true;
}
{ // FINALIZE
- bool * F = GGML_OP_HAS_FINALIZE;
+ bool * p = GGML_OP_HAS_FINALIZE;
- F[GGML_OP_CROSS_ENTROPY_LOSS ] = true;
+ p[GGML_OP_CROSS_ENTROPY_LOSS ] = true;
}
}