This setting needs to be passed through to vulkan-shaders-gen
if (GGML_VULKAN_SHADER_DEBUG_INFO)
add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
+ list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DGGML_VULKAN_SHADER_DEBUG_INFO=ON)
endif()
if (GGML_VULKAN_VALIDATE)
add_compile_definitions(GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT)
message(STATUS "Enabling bfloat16 glslc support")
endif()
+if (GGML_VULKAN_SHADER_DEBUG_INFO)
+ add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
+ message(STATUS "Enabling shader debug info")
+endif()
set(TARGET vulkan-shaders-gen)
add_executable(${TARGET} vulkan-shaders-gen.cpp)